Developer Deep Dive: Arcanists Preview
First look at a traveling spellcaster game
Oh, Arcanists. What high hopes I had for you.
Arcanists is a game where all players are spellcasters. Think of it like a classic fantasy party of a wizard, a sorcerer, a warlock, and a druid. They travel around using their magic to help communities deal with problems that could range from getting cats out of trees to slaying monsters and diverting natural disasters.
The mechanics go deep on the magic with lots of ways to shape different spells and multiple ways for the spells to do unexpected things. Reflecting on it now, I think the level of negotiation between GM and Arcanists and between players and the rules is pretty high. It worked out OK in my playtesting, but I would understand it being intimidating.
There is a lot I still really love about this game, enough that I might finish it at some point, even if it’s a relatively small release. I think the character creation (which isn’t in the Preview) is really strong. Characters can fit into archetypes while still feeling unique. I think the system for different approaches favoring different outcomes really works. Depending on what approach you prefer, your magic could end up being consistent but rarely surprising or really powerful but chaotic.
I also think the spell system is really cool and goes further into spell creation while still having pretty clear mechanics tied to it than I think I’ve seen in other places. Despite how much time might go into negotiating spell effects, I think it opens a lot of doors for creative problem solving, roleplaying with magic, and playing into disastrous and miraculous consequences of magic gone awry.
I also put a lot of work into the look of this game. I drew lots of runes, drew a decent amount of other art, and worked a lot on graphic design elements. There’s plenty I would probably do differently today, but it was a clear jump forward in my thinking about what a professional product should look like. I think some of that work is good enough that I probably won’t change it when I eventually return to this game.
This game has never gained very much attention, and that’s just how it goes sometimes, but if you check it out you’ll find it comes packaged with pre-generated characters, the rules for using magic, and an adventure. I hope you enjoy!
--Daily










