It's me Emilithe again! I just finished writing the disciplines for the Armament Archetype for Veilrunner! This means 2 out of 5 Archetypes are now complete! Up next is the Magic Archetype.
The Magic Archetype has lots of Professions I am excited to work on. To check out everything that is complete so far I have the pdf linked below. Which are you most excited to see? Let me know on the Discord or the comments below.
Server for Veilrunner - an upcoming TTRPG being developed for use in FoundryVTT | 27 members
This unit recently had some thoughts about a backburner project, and has decided to share them, along with notes about the original version! You can check them out on its patreon!
The idea was to take something more gamey and turn it more into a vehicle for more deliberate humor, although there is still a long way to go.
So, a few years ago, this unit started noodling around with the idea of a theatre-based ttrpg, where you are actors in an ailing troupe who
Hey, did you know this unit has a patreon for it's game dev work?
Members get to see progress updates on its current projects, read brainstormed ideas for new games, have access to playtesting materials, and free games!
Come and support your local friendly robot making new ttrpg's!
Join up here!
Get more from Deric 083 Bindel on Patreon. Tabletop Roleplaying Games. Support Deric 083 Bindel and get exclusive access to their work.
I've' been working on what I call Initiative bands. The concept is to take the traditional turn-based initiative and pair it with group-based initiative. There are 4 points I am attempting to address; Encounter scalability/combat speed, Group Scalability, Players coordinating real-time in combat, and Player engagement.
This initiative is intended to be used in a VTT setting, with the VTT where players and GMs can act synchronously . A lot of the math and sorting will be handled by the VTT. The plan when combat starts everyone will roll for initiative, GM declares bands by an interface and the VTT does all the sorting.
Let me know what you think!
The thing about cyberrats is that it's got tactics, but not too much tactics. You can pull off sweet combos, but no one's turn takes more than 2 minutes, so you aren't waiting waround for your pal.
It's got romance, but not too much romance. There's some implied smooching, and you can jump in front of an attack meant for your crush, but you don't have to flirt with your pals at the table
It's funded on kickstarter, but not too funded. Could be more funded, really. There's a stretch goal that adds a napoleonic sailing ship, I'm told?
It's got handouts, but not so many handouts that the handout is just the entire gosh-darn book. They help.
go back cyberrats. It might not be your favorit thing, but by gum it'll ride the middle of what you love
I had a silly idea and decided to make it a reality (one that you can get 100% for free btw). In this game, you play as members of the Suicide Squad with one goal: survive one session. It's fast paced and silly and fun and was a simple idea I just had to make. Be sure to let me know what you think!
A one page RPG where you play as members of the Suicide Squad with one task: survive one mission
i LOVE making something and bothering all my friends about it but now I'm going out into the world
i'm making. a TTRPG about magical girls and cards atm and I'm cooking i hope
i made some example designs for the classes, which are food flavors, because that is fun and jaunty
A Taste of Magic is what I'm calling it and I may post updates here. maybe.
PDFs for Prismatic Wasteland's Into the Oddish, the heist-funded Pokémon RPG built on Into the Odd's rules, have been out for a few weeks now, which means this thing needs adventures!
Here! I made a trifold pamphlet adventure about getting trapped in Red's (with a dash of Ash) Pallet Town house! Players will have to unravel and survive uncanny, out-of-bounds spaces to get to the culprit (and rescue a Pikachu who bit off more than she could chew).
Get it here!
Horror pamphlet for Into the Oddish
Into the Oddish has my creative gears turning, and my brain is primed for Pokémon right now (pokelike.xyz might also have something to do with that)! I have quite a few pamphlets in the work including a conversion/homage to an old Dungeon Magazine adventure that called for a ghostly alligator Pokémon. So, here's a preview!
There are two different variations I'm toying with right now, both with potential I think. The original adventure features a mummified crocodile, which the algae-draped version is supposed to evoke, but there's something about that scary face I like! Maybe you can help me choose!