Star Citizen - Area 18
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Star Citizen - Area 18
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The Ultimate Super Earth! What is “ArcCorp,” the final human destination for the planet-sized metropolis of Ecumenopolis (Star Citizen)
Imagine a city so large that it covers the entire planet! From fusion engines to skyscrapers, how did a planet become a city in just 80 years?
ArkCorp, a planet-sized city of buildings, factories, and man-made structures stretching to every corner of the earth's surface. Located in the Stanton system, ArkCorp (Stanton III) is a testament to human engineering, having developed the abundant underground resources needed to produce nuclear fusion engines and other products. In just 80 years, the entire planet has been transformed into a bustling urban landscape, leaving little nature behind. Towering skyscrapers, industrial hubs, and bustling business districts dominate the planet's center.
Area 18, the planet's main spaceport, is bustling with activity, attracting ships from all over the star system. Get a taste of the unique atmosphere of ArkCorp, humanity's answer to the nearest alien factory zone, and imagine a future where cities like this one spread throughout the planet!
▼Missing Stanton System, Stanton, TX. 🎦The First Planet, The Wasteland Industrial City of “Hurston”: a history of pollution and prosperity. https://youtu.be/ssUDV3Wvsec
🎦Life in the aerial city of Orrison on the second planet, the giant gas planet of Crusader https://youtu.be/xwBwoB67hdc
📝 also 📝 ------- 0:00 What is the 3rd planet ArcCorp 2:40 Concept of the Urban Planet Ecumenopolis 4:40 Spaceport Area18 6:17 Transportation Shuttle Bus and Drum 7:30 ArcCorp Plaza 8:40 Skyscraper “IO-NorthTower 10:30 General Summary
Please enjoy to the end.
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🎬Coveted Goods and Movies 🎬 ---------------- [AmazonPR] Planetary City Theory Book - 4/21/2021 https://amzn.to/3XmhQBk
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📀 Software usedd ------------ ▼ Click here to purchase Star Citizen. Roberts Space Industries | Track the development of Star Citizen and Squadron 42 https://robertsspaceindustries.com/
Invitation code [STAR-CXWV-TKV2].
▼CeVIO AI Sasara Satou, Tsuzuki Suzuki, Maki Gemmaki (Japanese & English) The latest version of a new generation voice creation software that uses AI technology such as deep learning to realistically reproduce voice quality, habits, and speaking style. The latest version of a new generation of voice creation software that uses AI technology such as deep learning to realistically reproduce voice quality, habits, and speaking style!
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This video uses “Sasara Satou”, “Maki Tsurumaki” and “Tsuzuki Tsuzumi” from CeVIO project.
New stop, the city-planet ArcCorp, and its cyberpunk capital - Area 18. If I had to pick a modern equivalent to ArcCorp, I would view it as a future version of Amazon as a sprawling conglomerate across multiple sectors.
I admit I was impatient with the pace of the game, and after hearing so many people talk about the Cutlass Black ship, I indulged in an upgrade from the Nomad I started with. it is very easy to sink a lot of real money in this game, so this will be my only purchase for a long time.
Even though I was a fine starting ship for both trade and fights, I didn’t like the sharp angles and the weird shape of the Nomad. The Cutlass gives off that Firefly vibe, with exposed panels and pipes, and a very rugged and functional design. I feel this is going to be my home ship for a long time.
Moving to ArcCorp was also the occasion to practice combat more and get a better feel for guns in the game. Missions to defend mining outposts are a good way to start. You can wait out most of the mission and let local guards pick off hostiles, and walk in at the end to take care of the last two, which are usually holed up behind a crate.
It doesn’t work all the time though - sometimes guards are killed very early, leaving a mine overrun by hostiles. Sometimes hostiles get close to where you are and kill you very quickly. And the bugs don’t help here - hostiles that spawn out of nowhere, or never spawn, NPCs stuck against a door or a barrel, there are many reasons to cancel these missions and start over.
An alternative to these missions are mission to track down wrecked ships. These can be as buggy as bunker missions (most corpses are not clickable for example) but the loot can make them worth the trip.
A word of warning about Area 18 - it can be prone to crashes with very 3.17, which can be a problem if you are trying to land with a full cargo to sell and lose the whole lot in the process.
ArcCorp
ArcCorp, Sunset
'And soaring over the planet-city urban subdistrict, a myriad of lights were visible under the metal exoskeleton of the ship. There were so many that it was impossible to know exactly where they were shining from... a window or a streetlight? A floating sign or a ship? An urban transport or a hologram? A home or kiosk? She would never know. The glow of the surface lights leaked profusely into the atmosphere, changing the thick, humid atmosphere to a soft yellow glow. The light of the stars beyond the planet, the same light that had travelled billion of kilometers, defining distance and time, remained almost invisible, defeated beyond the lower layers of ArcCorp's troposphere.' ~ ~ ~
Swipe right for a wider shot ➡️ ~ View of the Blue soaring above the Factory Quadrant on ArcCorp (Stanton III) ~ Great exterior, but I’m still waiting for a more utilitarian yet less spartan interior 🚽 ~ #drake #cutlassblue #starcitizen #spaceship #arccorp #stantonsystem https://www.instagram.com/p/CAkkk0yHV-q/?igshid=jbegl1ysmspk
#starcitizen #ship #arccorp #titan #aegis #gameplay #space #planet #orbital #gaming #intel #amd #elitedangerous #nvidia https://www.instagram.com/p/B8ni5ifAPeW/?igshid=rqigo1xo2l19