DND Monsters: Archpriest
Arbiters of the Mortal and the Divine
Small or Medium Humanoid (cleric), Neutral
AC 16
Initiative +5
HP 240 (32d8 + 96)
Speed 30 ft.
Str 16 +3 Dex 12 +1 Con 17 +3 Int 14 +2 Wis 21 +5 Cha 14 +2
Saves: Str +7 Con +7 Int +6 Wis +9
Skills Insight +9, Medicine +9, Perception +9, Religion +10
Gear Chain Mail, Holy Symbol
Languages Common plus two other languages
CR 12
Actions
Multiattack. The archpriest makes three Radiant Burst attacks.
Radiant Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 60 ft. Hit: 27 (4d10 + 5) Radiant damage.
Holy Word (Recharge 4–6). Wisdom Saving Throw: DC 17, each enemy in a 20-foot Emanation originating from the archpriest. Failure: 21 (6d6) Radiant damage, and the target has the Stunned condition until the end of the archpriest's next turn. Success: Half damage only.
Spellcasting. The archpriest casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 17) (Spells can be found in my tags):
At will: Light, Thaumaturgy
1/day each: Flame Strike (as a level 6 spell), Greater Restoration, Raise Dead, Zone of Truth
Bonus Actions
Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
Habitat: Any
Treasure: Individual, Relics










