‘Critical Play’, ‘Flow’, and ‘The Magic Circle’
Critical Play There are many types of play not only in the modern world but in the world over time. Not exempt from this is play designed to break down and restructure ideas in the real world. Mary Flanagan discusses this ‘Critical Play’, in which play can be used to help people think critically about the world around them. ‘Critical Play’ let’s the hands on and immersive experience that is play be used to expose and explore ideas for people in ways that may go unnoticed, or in new ways entirely based on the experience. When Prof. Flanagan uses the term ‘Critical’ she seems to be referring to how the play is analysing the world around us and bringing that into a new medium to challenge and realise these issues, but also that this kind of play comes in a time when it could have a strong and decisive impact on our future as it could be a defining aspect of what brings about crucial changes. Flow ‘Flow’ is how Csikszentmihalyi articulated the whole immersion in an experience. However it so clearly drives forth this image that it is not just doing something, it is this marriage of your consciousness and your actions. For such a union to occur however it goes beyond just thinking hard about it, it is a tentative and liquid state that requires a significant set of factors to achieve. You have to be enjoying what you are doing to begin with. You can do something but how are you supposed to become one with it if you constantly have your mind drift off out of boredom, or think about how much you aren’t enjoying yourself. You have to be aware of what you are doing, and how you are doing it. It’s not enough to absent-mindedly act, but to actively engage and know you are doing that, be it knowing that you are moving your chess piece into an advantageous position or picking the right plant to deal with the zombie wearing a bucket invading your lawn. You have to intrinsically get something out of it. Sure a pat on the back or a cash prize would be nice out the end of a race, but if your mind is in a constant drift to the external reward then how are going to become wholly one with the task in front of you, the task you are supposed to be melding with. ‘Flow’ appears to be something that is easier to be taken out of than to get into, but it is a rewarding experience when you are able to meet the requirements. The Magic Circle Where ‘Flow’ is what happens when you become immersed in an experience, ‘The Magic Circle’ is where it can happen. Around most games is this metaphorical circle that is the arena in which the game can take place. It is a world of it’s own wherein different rules apply than that of the normal world. While the circle varies depending on what you are playing it very much is fundamentally the same in that what you can do inside can be in most ways, shapes, and forms, be very different to your day-to-day life. Take the game musical chairs for example. While in normal social circumstances, it is conceived as ludicrous to physically scramble for a seat and to do your best to steal one from your peers in a survival of the fittest type simulation, the magic circle around the game permits it. However ‘The Magic Circle’ doesn’t defy all normal societal behaviour. Even in Musical Chairs it’s against the rules to knock the other players out and drag them off to the side to get your seat. Games aren’t the only places with magic circles, and some magic circles are much clearer examples. Libraries and Theatres, for example, have a magic circle that dictates that you should be much quieter, whispering at most, as opposed to the normal permission to speak at most volumes you choose when out in public. Boxing rings have a very clearly marked magic circle, where once inside you can assault your opponent until they fall down unconscious but once you outside a single punch could land you in jail. Life becomes much different in ‘The Magic Circle’ since, depending on the rules inside it, your decisions, actions, and relationships can differ greatly. Playing a role playing game, a happy couple might decide to play rivals or enemies. A person who follows every rule to the letter might steal, cheat, and kill, contrary to their nature outside of the circle. Depending on the game you might become an evil murderous dictator upon stepping into the circle. What ‘The Magic Circle’ allows means that many options are open, and they in theory shouldn’t have an impact on life outside of the circle. So should you then see it fit to deceive and back-stab your fellow players. This is really quite subjective. Even inside ‘The Magic Circle’ you aren’t immune to your actions bleeding into your normal life. The happy couples go at being enemies could easily bring up arguments that they take home with them. The law abiding citizen might see the thrill of crime and go torrent a movie. We at the heart of it are only human. So keeping this in mind it’s a dangerous game to go around lying and deceiving. Of course there are games where it’s a core mechanic or a necessary evil in order to effectively take part. Plus you have to think about the people you play with. Some people could get a real kick out of a little deceit, where as other could find it an affront. While it’s easy to say to anyone, “it’s just a game”, thinking ‘The Magic Circle’ protects against consequences, it is very much up to the circumstances you find yourself as to whether you want to test the boundaries of the circle.













