Fallen Paradise ———————————————— Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zone with card effects, also they cannot be destroyed by your opponent's card effects. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn. ———————————————— Can Be Found In: 20th Anniversary Pack 1st Wave (20AP-JP008)
Fans of the series will obviously want to play arround the cards used by their favorite characters regardless of efficiency in the actual card game. Unfortunately not every card gets released as soon they appear in the show or manga, leaving some players behind compared to more popular characters. Fortunately there's always some hope, as while there's always some focus on archetypes and competitive direction nowadays there's always a place for those cards that might've appeared in some episodes many years ago.
"Fallen Paradise" is a Field Spell focused arround the Sacred Beasts, giving effects powerful enough to encourage players to play them together despite their very different summoning conditions. While active the opponent cannot use effects to target and/or destroy "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or their Fusion "Armityle the Chaos Phantom". Not only that, but as long we have atleast one of these Sacred Beasts on the field "Fallen Paradise" allow us to draw two cards each turn. Therefore, not only makes the Sacred Beasts very tough to take down, but give us a powerful drawing boost as long they are present on the field. Together with their particular setups for their arrival as well some shortcuts capable to play them in the same build, "Fallen Paradise" is a powerful card to both keep a strong field pressence and constantly fuel our hand.
With "Terraforming" being the main tool to obtain this card, all that is left is to obtain one of the four Sacred Beasts to start gaining its benefits. "Uria", "Hamon", and "Raviel" have very different summon requeriments from each other to the point that they might need a Deck of their own to obtain the fastest setups as well immediately start "Fallen Paradise" effects. "Raviel" is the most basic as only needs Fiends as materials to tribute, "Hamon" requires Continuous Spells which include Crystal Beasts and Fire Formations as the most reliable, while "Uria" will rely on the disruptive effects of Continuous Traps and Trap Monsters to delay the opponent upon arrival. Fortunately, "Dark Summoning Beast" becomes a staple monster to play all three together as allow us to ignore their conditions as soon as is tributed. "Armityle" might be even harder to pull out since needs its Fusion materials on the field, but on the bright side its pressence in our Extra Deck allow us to use "Elemental HERO Prisma" effect to take the name of one of the Sacred Beasts and temporalily use the effects of "Fallen Paradise". Similarly, "Phantom of Chaos" can banish Sacred Beasts from the Graveyard to also take their name and activate the Field Spell's effects.
Overall, "Fallen Paradise" has no much depth on its own as it depends on the Sacred Beasts to start using its abilities. All four Sacred Beasts are already tough monsters by their own merits, but with the protection provided by "Fallen Paradise" will make them nearly impossible to take down. But more importantly is the drawing effect of "Fallen Paradise", making sure we don't run out of cards in hand as we try to summon further Sacred Beasts if any. Its only flaw is that is completely dependant of the Sacred Beasts to start working, but once that ordeal is solved it becomes a powerfull Field Spell to abuse its pressence with.
Personal Rating: A-
+ Protects the Sacred Beasts from targetting and destructive effects + Allow us to draw two cards each turn + "Dark Summoning Beast" immediately summons the Sacred Beasts to start working with this card
- Completely dependant of the Sacred Beasts to work













