Mod Info
Developed and tested on game version 1.67.
Mod Description
This mod allows to have custom cellphones and assign them to specific Sims.
WARNING: This is just the script, it will require third party objects to work.
I'm no mesher, so I just created a red recolored version of the default phone (no UL and no ITF) to be used as example/reference to clone and remesh more that to be used directly. You'll find that object in the first comment.
I've also created a version for smartphones (UL) and futurePhones (ITF), I'll upload them in the second comment but I'm aware that they will (rightly) be removed because they are probably against MTS rules (I'm not up to date on them, but unmodified meshes from EPs should still not be allowed). Maybe I could have get away by simply recolouring them to be sly, but I don't care enough. In the end I decided to not upload them, but I left instructions on how to clone directly the originals.
Anyway, you'll find the cellphones in the BuyCatalog/ByFunction/Electronics/Misc.
The price is 0, I didn't specify one, I leave that job to the potential re-meshers.
INSTRUCTIONS
Before you drag and drop the cellphone to a Sim, use the CONFIG interactions to
- remove the current cellphone from the selected Sim
- specify what object will be used with the phone animations (the obvious choice is to associate the phone itself).
The default value will point to the existing, official, cellphones of the game.
So, yeah, our old friends NGMP's entries are needed once again.
The names for my example objects are:
- ArsilPhoneCell for the regular cellphone (no UL)
- ArsilPhoneSmart for UL's smartphone
- ArsilPhoneFuture for ITF's smartphone
These names could also be used to make/sell them with the Generic Food Maker or adding them to the shopping list of grocery-type Rabbit Holes, but they are primarily needed to make this mod work.
Scratch that, for how the mod works you can't really make/sell cellphones that way (the object will go directly to the Sim's inventory without giving you the chance to use the 2 CONFIG interactions).
NOTE: You can give a smartPhone or a futurePhone to a Sim without having UL or ITF installed (my mod doesn't add the related extra features), but when you save and reload the game that Sim will have the default cellPhone again.
And if you give a regular cellphone to a Sim with UL (and maybe also with ITF) installed, when you save and reload the game that Sim will have a smartphone (or possibly a futurephone) again.
NOTE: If you end up with a big white cube instead of a cellphone it means you have used a name not associated with any object. Don't panic, just buy another custom cellphone from the Catalog and use the CONFIG interaction to remove the current cellphone.