And I should think so too! 😂 There were already two mods for Paralives that lifted the 50-mod limit because modders knew that limit would be reached within hours! The ParaTeam thankfully took notice! 🙏🏾

if i look back, i am lost
Claire Keane
Keni
Sweet Seals For You, Always
One Nice Bug Per Day
Game of Thrones Daily
Acquired Stardust
AnasAbdin
Aqua Utopia|海の底で記憶を紡ぐ
Monterey Bay Aquarium
occasionally subtle
No title available
Lint Roller? I Barely Know Her
tumblr dot com
Jules of Nature
NASA

No title available
sheepfilms
styofa doing anything
Stranger Things

seen from United States

seen from T1

seen from United States

seen from United States
seen from Türkiye
seen from Türkiye

seen from Canada
seen from United Kingdom
seen from United States
seen from United States

seen from Türkiye
seen from United States
seen from Australia

seen from United States

seen from United States

seen from Argentina
seen from United States
seen from United States
seen from United States
seen from United States
@desiree-uk
And I should think so too! 😂 There were already two mods for Paralives that lifted the 50-mod limit because modders knew that limit would be reached within hours! The ParaTeam thankfully took notice! 🙏🏾
Should I start reblogging Paralives mods? 🤔
Got Reshade working with this. Do we have to do that thing where we edit the global settings to make AO work? Or was that just a sims thing? 🤔 @erasabledinosaur tagging you because I think I saw you playing around with the shaders.
Wow, your colours are so vibrant! What shaders are you using? I had no idea Reshade could work so well with Paralives lol. I took it out of Sims 3 since the shader setting in DXVK works so well with it, it looks nice enough. Trying it out in Paralives (before and after screenshots above), I only have two shaders enabled so far, Clarity and Finesharp Model 1, to take off the blur a little. I'm not ready to add any more just yet lol
[PSA] PARALIVES MODS LIMIT INFO
Apparently there's a limit of 50 mods (downloaded from the workshop) to be loaded at a time by Paralives. Downloaded Households and Lots count to that limit unfortunately. So if you have mods disappearing from the game and not showing up in the "Mods" list, that's probably why (it was happening to me and was driving me CRAZY).
EDIT:
Someone made a plugin where you can install plugin mods for the game, including one to REMOVE the 50 limit for workshop downloads! Here (click) is the link for the plugin!
From inside the game, on the main menu go to Mods > Plugin Hub and there you'll find the option to install the Workshop mods limit fix.
Thanks @honowo for sharing! 🫶
Below the cut is the previous workaround I had posted.
Thank you! This is very much needed <3 Use hotkey Ctrl+F2 for the Plugin Hub and mods to show up in game! If you install new mods while playing, you may have to restart your game for them to show up, so just save, quit and restart!
»» Functional Kayak Mod V.1 ««
I've wanted kayaks in game ever since I started working on Tørsvall, and when TS4 included it with Adventure Awaits, I could finally make it happen! (I'm definitely not an animator lol)
This is a new boat type for a single sim. It's fully functional with custom converted animations. It currently has no fishing interactions, but I'll probably convert those animations and include them in the future. There's an adult and smaller child version.
KNOWN ISSUES
» The "Boat Here With" interaction on the kayak object is still there, despite specifically removing it in the code... when you click it, the sim will end up using the water taxi or another multi-occcupancy boat. » Idle/Paddling animations continue for a few seconds before transitioning to the next state. » The transparency on the adult kayak looks kinda bad, but I can't seem to make it look better, sorry!
OBJECT INFO
Child Kayak » Price: §200 » Categories: Vehicles, Boats » Textures: 3 presets, recolourable
Adult Kayak » Price: §300 » Categories: Vehicles, Boats » Textures: 3 presets, recolourable
MOD INFO
Requires Island Paradise EP and MonoPatcher
» DOWNLOAD HERE «
@katsujiiccfinds @pis3update @xto3conversionsfinds
My Ko-Fi Link, if you feel like supporting my stuff!
Pottery Mod V1.0!
This mod contains two new interactable objects: a pottery wheel and kiln.
Ceramics can be crafted on the wheel, and then fired in the kiln with a chosen glaze.
As Sims level up, they unlock more ceramics to craft.
Hope you enjoy!
Read more and download on MTS!
If you like my mods, please consider tipping me on Ko-fi :)
A new mod by Destrospean!
Destrospean mod notes: This mod allows players to create and assign outfits to any interactions via an interaction and dialog menu. Below is a demonstration:
This mod also allows you to extend outfit assignments to other outfits (i.e., copy and link an outfit from one interaction to others):
Below is an example of the outfit being applied during the interaction it's assigned to:
This mod also works with interactions from mods. Below is an example with Twinsimming's Baking Mod:
To provide some context, the entry and exit types decide when an outfit is switched into and out of. Below are the lists of the different entry and exit types and explanations of what they mean:
Entry Types:
Interaction Started – applies at the start of the interaction
Standard Entry – usually occurs after routing for interactions between Sims and objects
Routed (Social) – occurs after the Sims have routed to each other; for social interactions only
Committed (Social) – occurs after the Sims have engaged each other in conversation
Outfit Changed – for interactions that already have outfits for them
Exit Types:
Interaction Ended – applies the previous outfit at the end of the interaction
Standard Exit – usually occurs after a Sim disengages from an object; this is good for interactions that have multiple sub-interactions
Completed (Social) – occurs after the Sims have disengaged from each other in conversation
Never – the Sim never switches back to the previous outfit (unless the interaction already does so, as do interactions that already involve outfits)
Acknowledgements Below is a list of people who helped with this project either directly or indirectly (as well as their contributions):
CmarNYC (made Easy STBL Manager, used to populate the different languages with strings)
LazyDuchess (allowed me to borrow a method from Mono Patcher)
pljones (made s3pe, used to create packages and import resources into them)
Twallan (started the NRaas project, whose code for the dialog menus I borrowed)
desiree101 (very thoroughly tested this mod; without her feedback, this mod would not have been as robust)
Twinsimming (allowed me to use her Baking Mod in a video demonstration for this mod)
Download from Mod The Sims!
A new mod by Outer's!
Outer's Mod Notes: Hi everyone!
This is my first mod on Mod The Sims, and I'm very happy to share it!
I decided to create this mod for me and anyone that might be interested to a fine tuning for a lot of aspects of the game. With ReFiner, when you click on a Sim, you have access to multiple features that are shown in images, like "Set Traits", "Set Needs", "Set Lifetime Wish", "Set Lifetime Rewards", "Set Skills", a utility for resetting Sims and canceling their current interaction, quickly activating Testing Cheats and so on, all polished with a table-style user experience, with toggles and dialogs. They integrate a UI refreshing that, depending on your FPS, might not show up correctly after you confirm your options. Just switch to another Sim and go back to the previous one to see that everything was applied correctly!
And this is just the surface!
With ReFiner you get a full 4 module mod, that, in Settings, also includes:
• "ReLover": a "complex but easy" module to allow open relationships and poliamory, in an advanced but non invasive way, with fine tunings for reputations, romance interactions and also celebrity scandals, and to allow the disabling of reputations completely, with easily revertable toggles.
• "ReCaller": a module to finely tune your experience with phone calls, allowing you to specifically choose which kind of phone calls your household Sims receive and do not receive, easily revertable as well.
• "ReHelper": a module to allow further tunings in game for things like Burglar events (house robberies), Pet Sounds (ESPECIALLY CATS), Sim autonomy for pet interactions (to avoid them obsessing towards pets, like usually happen with "have fun", "play with", "pet", etc.) meteors falling on Sims, and Paparazzi not showing up at home anymore
• "ReCleaner": basically a module that helps you identifying "dirty" or "broken" items that usually generate Dirty Surroundings moodlets and also disable the moodlets themselves completely (if you want). This mod allows to know what exactly is broken or dirty and needs your action to fix the moodlets.
These are all pure scripting modules that mainly patch parameters at runtime, so it's a mod designed to be very compatible with anything and pretty light (despite not in a 100% esteem, because it's impossible and will also depend on your PC), but the mod itself also integrates a Watchdog that informs the user when its "ON" toggles are being overwritten from other mods. It's an experimental feature, but in my testings it did its work. And you can of course disable it if it spams too much prompts in your experience, in "ReFiner > Settings > ReFiner" module.
Quick Summaries:
• "ReLover"
- Open Relationships: enable an advanced Short Term Context Mechanic where romantic actions are now accepted and liked (LTR+) in a conversation between multiple people, totally disables jealousy, accusations and emotional triggers and notifications of any kind that are related, including occasions like dates, groups, etc. and interactions on pie menus like "Confess Attraction" or "Confess Cheating" stuff
- Disable Reputations: literally disables any kind of reputation in game excluding faithful and ethernally faithful
- Disable Romantic Scandals: disables any of the scandals related to romantic interactions (cheating, woohooing in public, woohooing with an occult)
- Disable All Scandals: disables any kind of scandal related to Late Night mechanics
- Full Romance Interactions: enables in game every kind of possible romantic interaction, ever, always avaiable, when LTR is enough with your Sim's relationships, and Sims will also use all of the available interactions in their autonomy. This toggle allows you to use "Propose going steady" or "Propose marriage" with any Sim you want, therefore having also multiple marriages!! Apparently in a native way for TS3.
• "ReCaller"
- You have a toggle for specific kinds of calls you can disable (your cellphone will not ring at all)
• "ReHelper":
- Disable Burglar Events
- Disable Pet Obsession: with different options like BALANCED or ON, you can choose how much your Sims generally "obsess" with interactions towards Pets, that usually can bring their autonomy to constantly pet them during their time in the house
- Disable Pet Noises: similarly, this feature patches at runtime where the code "calls" the sounds, so in BALANCED or ON, Pets will produce less sounds or no sounds at all, especially cats
- Meteors are harmless: when meteors falls on the ground, they are unable to kill any of Sim or "smashing them", so they'll practically just get "dirty"
- No Paparazzi At Home: disables path finding to your house for Paparazzi, so they never come stalking you there, and they also get re-routed away if already present on your lot, "running home"
- Fix Firefighter Emergencies: a micro patch that should help the micro-lag that happens when the ring bells in firefighter emergencies
• "ReCleaner"
- Identify Dirty Items: you can now know which items produce dirty moodlets, specifically
- Disable Dirty Moodlets: disable the 3 dirty moodlets completely
- Attempt Plumbob Repair: if plumbob item over the head of your Sims gets buggy and seen as a dirty object (it can happen after you identify dirty objects) this feature will restore it to default. It's the reason why sometimes after cleaning everything, in my saves, the dirty moodlets were still appearing!
- Show score: for dirty items, in notifications you'll be able to see individual score for each item if you're curious about them
I hope you can enjoy and please, feel free to contact me for any kind of doubt or to report me any kind of issue! Download from MTS!
Tutorial: How to Install TS3 with DXVK, Sims3SettingsSetter (S3SS), and ReShade in 2026
This is a long-overdue update of my previous, now obsolete tutorial on how to use DXVK and ReShade (d3d9). If you do not use ReShade, you can still follow this guide up until where it is to be installed.
At the time of writing (April 2026), this guide is compatible with and corresponds to Step 1 to 3 of The Sims 3 Performance & Bug Fix Guide 2026, featuring an extra step on how to install ReShade.
If you followed any other guide (including my own) on how to install DXVK and/or ReShade, it is strongly recommended that you start from scratch, meaning you should uninstall DXVK AND Reshade completely. Believe me when I say this: it will save you a lot of time, frustration, and make your life so much easier.
For the purpose of this tutorial, I am on Steam version 1.67.2.024037 on Windows 11, but it should work for discs 1.67 and EA App 1.69 versions, too. This guide does not cover GShade.
Without further ado, let's begin!
Mod Updates - Bug Fixes
I've updated a bunch of my mods with bug fixes (no new additions though, sorry!) 👀
^ More Baby Interactions:
Improved the starting animation of the Rock interaction.
Added smoother transitions when a sim tucks in a toddler.
Added autonomy for bathing a baby in the all in one bathroom.
Cuddle interaction now gradually decreases a baby's energy need and shows the interaction in the queue for the baby.
Fixed the sleeping baby animation transition bug.
Download (MTS) ---
^ Kitchen Tweaks:
Fixed a script error that would occur when making a meal using the stove, microwave, grill, or food processor.
Added a setting to replace the Eat Leftovers interaction (by default it's set to true), in the case of having issues with it. If changed in-game, a restart is required.
Download (MTS)
---
^ Expanded Active Households/Homes Plus:
Fixed a bug where stayovers and daycare data would stop working on sims who got reset. It is required to re-add all daycares and stayovers after installing this update.
Sim notifications should now display the correct text when inviting a sim for a stayover.
Download (MTS)
---
^ Sims Can Hand Over Babies & Toddlers:
Sims are no longer able to hand babies and toddlers over to animals.
Sims can no longer autonomously hand over a baby/toddler to a sim who is not in an autonomous interaction or if they aren't standing.
Download (MTS)
---
^ Functional Baby Carrier:
Usability settings will now save upon exiting the game.
Sims can no longer perform the following interactions while wearing a carrier: Woohoo in Haystack/Treehouse/FairyHouse, Take Sponge Bath, Play Soccer, Relax On Beach Towel, Play on Trampoline.
Download (MTS)
---
I've updated my Expanded Active Households mod to a new edition, adding in lots of new features such as stayovers, a new interactive daycare system, custom babysitters and separated bills! More info in the download link 😊
Download (MTS)
Thank you Savanita, for adding these amazing updates! 💜
Using Expanded Active Households/Home mod by Savanita! 🏠
A new guide for Savanita's mod!
Download Expanded Active Household/Homes mod here! ◀ New updates: March 2026 New features including: * Visits and Stayovers * Active/Inactive Daycare * Ask any Sim to babysit! * Sim Needs>Handle Motives * A Daycare Marker (yellow rubberducky!) * Seperate bills! This mod requires Lazy Duchess’ MonoPatcher! 🏠 Click on the contents for the full, updated guide and more gameplay ideas!
_______________________________________________________
Table of Contents
1 - Brief Overview
2 - In-depth Play Guide of Different Scenarios
3 - Houses, Visits and Stayovers
4 - Apartments & Billing
5 - Student Housing
6 - Living On Community Lots
7 - Babysitters, Global Caregivers & Daycare
8 - Pets
9 - Complimentary Mods
Give Eulogy for a sim
New little mod :
My way to make amends for killing your sims 😁 ⚰️
DOWNLOAD at ModTheSims
MCR 2.1 Update (Beta)
Changelog:
New animations
Better filter panel
CASt button is back (only when more than 1 column)
Optional SmoothPatch compatibility
Installation guide: 1. Download Arro_MCR_2.1_Beta.package and place it in your mods folder (make sure to delete v2.0) 2. Go to https://arro-mods.cc/MCRGenerator
3. Type in your desired rows and columns count and press "Generate". 4. Place "Arro_MCR_Clothes(R)x(C).package" in your mods folder. If you use "ld_SmoothPatch.package" then also download Arro_MCRSP_2.1_Beta.package (this requires MonoPatcher) 5. Enjoy
My display is 1920x1080 and I like 6x2 grid
Please remember, this is a testing version!
If you find any bugs please DM me here or on discord.
TS3: Expanded Date Tooltip
This mod requires Lazy Duchess’ Mono Patcher Library to work properly!
This script mod calculates the active world’s current Sim year, week, day and total days, and displays them in Live Mode.
I like playing long-running saves where my Sims have 2400-day life spans proportional to their 30-day years (yes, I can count on one hand how many of my Sims have aged up ever since I started my first save with this setup in 2021). At one point, mere weeks just weren’t enough to measure the passage of time, which got me starting to think about this mod years before Mono Patcher made it possible… and now it’s finally a reality. :)
A new mod by Swiffy!
Swiffy mod notes:
This mod requires Lazy Duchess' Mono Patcher Library.
Description This is a script mod to fix the EA oversight where a household needs to cook any recipe at least once for anything to show up in the Shop by Recipe tab of a Grocery Store. It also optionally adds Quick Meals to the Shop by Recipe tab if ani's No Fridge Shopping mod is installed. It should work with all custom recipe mods.
Installation Place swiffyMisc.GroceryFixes-RequiresMonoPatcher-v1.0.package either in your Mods/Packages folder or Mods/Overrides folder. Both should work. No cache deletion is required for the mod to work. To uninstall, simply remove the mod package.
Required Files, Compatibility and Conflicts
You must have the .package file for Lazy Duchess' Mono Patcher Library for this mod to work.
Optionally, you can install ani's No Fridge Shopping mod (on NRaas, not MTS!) for EA Quick Meals to also show up in the Shop by Recipe tab. This will, obviously, also remove the ability to instantly buy ingredients at cooking appliances.
No packs are required. This mod should be compatible with all custom recipe mods. Let me know if something doesn't show up though. It's also a non-core script mod, so it should be compatible with most other mods. It is compatible with the NRaas suite. Still, if a core mod or Mono Patcher-dependent mod also overrides the CreateRecipeItemList method, it will conflict.
Tuning To configure the two features of the mod, open the mod package in s3pe. Right-click the swiffyMisc.GroceryFixes.ShopByRecipeFixes_XML and either Export to file then re-import or edit in Notepad and commit the changes. Save the file to save your edits.
kFixEmptyShopByRecipe Fixes the bug where households with Sims who haven't gained any Cooking skills don't see anything in the 'Shop by Recipe' tab when Shopping for Groceries. True by default or False.
kAddQuickMealsToShopByRecipe Adds the recipes of quick meals, provided by Ani's No Fridge Shopping mod, to the 'Shop by Recipe' tab when Shopping for Groceries. If Ani's No Fridge Shopping is not installed, the quick meals simply will not be added and there won't be any errors. True by default or False.
Known Issues and Non-Issues
Where's the Grilled Cheese recipe? It's a Cooking Level 0 Recipe, right? Nope. For some reason, many wikis say this. It's unlocked at Cooking Level 2 in reality.
Some recipes with abstract, general ingredients, such as Fruit, only let me buy one version of its ingredient set, such as Apple, and only show the inventory number for that. I'm fairly sure this also happens with some base game recipes too. It's harmless, though. I might look into modifying it in the future.
My game takes a microsecond longer to load the Shop for Groceries menu now. I'd test what happens without the mod first. The mod does have a slight flaw in that in your household, it will check every Sim against all the recipes multiple times if none of them have the skill. This could cause lag in highly extreme cases where you have tons of Level 0 Recipes and a huge household. I might fix it in the future.
Download from Mod The Sims!
London Style Street Signs for TS3 & CAW
Thank you @desiree-uk for reminding me I had this one sitting unpublished 😆 This is a set of 2 free-standing street signs (for TS3 & CAW) and 6 wall-mounted street signs (for TS3) based on those used around London.
More info and download under the cut!