Aspect Abilities- Heart
Let’s just say damn the preface and jump straight in from now on.
Heart is the antithesis of mind. To thought, it is love. To intelligence, it is personality. It is the soul. Similar to Mind, it is incredibly weak in terms of direct battle potential. However, it, like Mind, has wider possibilities than almost any other aspect.
Direct Combat
Dirk's thing where he rips your soul out of your body by force.
Debilitation
A Thief of Heart would be the charismatic figure of the group. Stealing hearts, left and right. This would also apply to enemies- meaning betrayal. They would betray their friends and families for a Thief of Heart.
A Rogue of Heart would be similar to the above, but more mutually beneficial. Their power is, in essence, shipping. They find love for their friends, and help flesh out their personalities and who they are. Nepeta isn't just adorable, she's responsible for everybody in the team staying sane and feeling loved. And at the same time, she makes the enemy feel alone and sad. The ultimate morale booster, she is.
Support
A Seer of Heart can understand a person. Fully understand them. That is something far beyond anybody on this Earth ever could do. Moreover, they could see how their personality will play out in the long term; who is the danger, who is the savior.
A Rogue of Heart has already been discussed.
A Mage of Heart would be the archetypal mysterious bishie man who is either adored or hated. Between the characteristic self-deprecation of mages and the attraction of Heart players, he'd be able to use it to his advantage, too. See, very few classes are capable of seducing the Black Queen.
Soul control is a power of Heart players. It's like Mind control, only it's less invasive, more permanent, and is the most fucked up thing imaginable.
A Heart player could have emotional illusions; ghost lights, I think they're called? Types of things that lure you away, distract you. Whatever you want to see at that moment.
Self-Empowerment
They can literally infuse their own personality and the entire basis of their being with pure energy, how the hell could they NOT power themselves up? Thieves of Heart: beware. Not only do they tear apart loyalties, they also empower themselves through it.
Summoning
While not directly summoning, some of them (Dirk) can leave behind shards of soul in objects and such. While not literally them, it... well, is. AR is Dirk, just a different form of him. Same with Jake's Mind!Dirk. Mind!Dirk was only less different from Alpha!Dirk because Jake had recently interacted with Dirk for quite some time. As opposed to three years of time, it had been only a month or two to develop itself. It's possible, actually, that each Soul!Dirk acts as another backup of Dirk. So, if Dirk were to die again, Mind!Dirk might disappear when Dirk was kissed, and may be fused with him. While typing this, I had a revelation about Mind!Dirk, so I'm gonna get to that after this. The same may be true of AR: that they are each different backup copies, like a Dream Self. The concept is the same, after all.
Healing
Healing the splits in the soul. A Sylph of Heart may be the absolute greatest healer in existence, because they can close your wounds when you are injured and can piece you back together when you are broken.
Conclusion
Heart players are powerful. Their abilities go to an extreme few others can match. Though they cannot easily fight with their power, they can do so much more. Altering a soul, destroying it, stealing it. Figuratively, literally. A Heart player is nigh-upon vital for a team's long-term success; their power is beyond simple 'power.'
If confronted with a Heart player, be wary. If they are God Tier, run. They could destroy you with ease. Show you what you want most, show you what you feel to be true, ultimate happiness, then take it away. Then destroy it.
A Heart player is not to be trifled with.













