12. How has your character changed in response to their party members? Are these changes significant or small?
Oooh, good question. There’s at least a level of meta “me getting used to playing the game and the group in general hitting our stride more” that probably overlaps with “character who’s been on their own a while getting used to being with a group.”
In terms of things where I can go, “yeah, I think this is very much an in-character change” she’s become less impulsive, more inclined to run things past others first. I’ve mentioned before that her instinct with combat is to retreat, which she has mostly had to suppress lately. While some of that is just the situations the party finds itself in more than the other party members, I think at least three out of four of the others are more comfortable in combat than she is.
Also, and again some of this is circumstance but some is definitely party members (specifically the boys) -- Ditto’s been the type who’s inclined to offer help to random people she comes across in her travels, but before the campaign I don’t think she ever imagined taking on problems of scale.
Pre-campaign, if she rolled into a village that was beset by monsters she’d have felt bad for them, and she might try to help anyone who wanted to leave make it down the road. But it would never occur to her to think “well, I have to save this village” because she wouldn’t have even imagined she could. Jokes about murder hobo adventurers aside, I don’t think she ever saw herself as the good, nice kind of adventurer either. That was just way outside her concept of herself.
But at this point that’s genuinely changed, and I think even if she was alone she’d be like “welp, I guess I should at least try to save this village, right??? Wild.”
15. What aesthetic do you think your character would fit best? This can mean anything from decade of choice to clothing style to [insert word]-core.
I was so close to just saying “everything in this music video,” (which has a truth to it) but okay -- she does have a slightly more specific aesthetic than just “loud.”
Decade-wise I think the bright colors, plaid and cluttered aesthetic of the 90s maybe suits her? But there’s still a nature-y “plants and animals” thing to her, so I guess with a little hippie mixed in.
While thinking up an answer to this question I just searched “gnomecore” to see if it was a thing and apparently it is, so that works too.