❀˖°.✦ ݁ ˖⋅˚₊‧ ❀ ‧₊˚ ⋅.˳·˖✶𓆩🌑𓆪✶˖·˳.⋅˚₊‧ ❀ ‧₊˚ ⋅‧₊˚❀༉‧₊˚.
Astro…my silly, my lovely star moon boi, My scrimblo ⸝⸝U ̫ U⸝⸝ฅ ☆
Art by me!
❀˖°.✦ ݁ ˖⋅˚₊‧ ❀ ‧₊˚ ⋅.˳·˖✶𓆩🌑𓆪✶˖·˳.⋅˚₊‧ ❀ ‧₊˚ ⋅‧₊˚❀༉‧₊˚.
seen from United States

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seen from United States
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seen from United States

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❀˖°.✦ ݁ ˖⋅˚₊‧ ❀ ‧₊˚ ⋅.˳·˖✶𓆩🌑𓆪✶˖·˳.⋅˚₊‧ ❀ ‧₊˚ ⋅‧₊˚❀༉‧₊˚.
Astro…my silly, my lovely star moon boi, My scrimblo ⸝⸝U ̫ U⸝⸝ฅ ☆
Art by me!
❀˖°.✦ ݁ ˖⋅˚₊‧ ❀ ‧₊˚ ⋅.˳·˖✶𓆩🌑𓆪✶˖·˳.⋅˚₊‧ ❀ ‧₊˚ ⋅‧₊˚❀༉‧₊˚.
So, I just finished Astro Bot.
I'm gonna get this out of the way immediately: this game is a fucking masterpiece in my eyes. A genuinely flawless game. If you don't wanna read this whole long ass yapfest I wanna just say this upfront. If you own a PS5 and don't own this game, you are doing yourself a disservice. With that out of the way, allow me to glaze the fuck out of this game.
Before I start with the game itself I wanna talk about Production Value because holy shit it is off the fucking charts here. Every inch of this game is fucking gorgeous. Water is so good Mario WiiU would be brought to tears. Particles and physics objects are everywhere, to the point where it feels like Team Asobi was just showing off with what the PS5 was capable of. I have no issues calling it the best looking PS5 game. Sure, God of War or The Last of Us Part 1 may look better technically but Astro Bot's artstyle combined with a locked 60fps that I didn't notice dip once despite the amount of stuff on screen at once pushes it over the edge for me. On top of that, the music is incredible. Every level has a new tune that you'll sometimes just sit down and listen to for a moment before starting a level. Slo-Mo Casino, Crash Site, and Sky Garden are highlights for me but the whole soundtrack is incredibly good.
But that doesn't really mean much if the game kinda sucks, so I am glad to report that Astro Bot might be the best controlling 3D platformer I have ever played. Everything just feels like it has the just right amount of fine tuning. Astro's jump is just right between floaty and weighty, and his hover helps mitigate platforming mistakes without being essentially a get out of jail free card. His attack is basic but you can also damage enemies by hovering, and the game switches it up often enough for it to not feel repetitive. The levels compliment the control perfectly. While Astro Bot is generally a pretty easy game, I don't think that's a bad thing because of how comfortable it feels to play. Everything just feels good. Every time you mess up a jump, it feels like your fault instead of the game's. This rings true even in the face button challenges (which is what im calling them for lack of a better term lol). These little challenges, themed around the Sony face buttons, can be a lot more challenging than the regular game, but they remain fair. Even the final challenge of the game to get the last bot is a fair challenge. The game never resorts to cheap deaths which makes it way more fun than some other "difficult" games. The boss fights are also really good. The wait times between attacks always remained interesting to me because the pace of everything just felt snappy. They never last more than a few minutes and by the time you're done with them they don't overstay their welcome. They're always a nice change of pace from the main game. Also, going for completion never felt like a slog. I got all 301 bots (missing 4 because my playroom file got deleted on accident :/), all puzzle pieces, and all achievements and I was never bored. Just goes to show how incredible the gameplay is.
The story is nothing super complex but I like it for what it is. Basically an Alien just decided to be a jerk and stole the pieces from the PS5 and scattered all the bots and it's up to Astro to fix everything up. Not the most inspired story ever but that's not really an issue imo. The main alien is constantly bullying the CPU of the PS5 and it's honestly really funny to watch the scenes. For a game without any dialogue they really put their all into the story and I personally think they did an amazing job with the story.
Overall, like I said at the beginning of this, Astro Bot is a masterpiece. Everything this game sets out to do, it not only succeeds, but excel's at. This game doesn't have a single bad level or dull moment. I am not kidding when I say I don't even have any dumb nitpicks to muster up. Astro Bot is a perfect game in my eyes and Team Asobi should be goddamn proud of themselves for releasing a game this fucking good.
Astro Bot gets a 10/10 from me. Please go buy and play this game. It's wonderful.
ASTRO BOT SWEEP GRAHHHHHHHH
Like I mentioned in my Astro Bot review, my Playroom save data got deleted because my data corrupted, so I did a full replay today. Took me about 5 hours to do everything including the new content, although I didn't have to do the trophies again cuz they're tied to account instead of save data.
Astro's Playroom is still really good, but I think on replay it feels a lot more tech-demo-ish if that makes sense. While Astro Bot definitely makes use of the Dualsense gimmicks, Playroom feels a lot more reliant on them. Half of each stage is dedicated to using the gimmicks, while the other half is just the really good Astro platforming you're used to. Not bad but just seeing how it could be better puts it in perspective, yk? Level design is still great and it's still fun, but it just feels a bit less focused if that makes sense. (Also the spin attack takes way too long to charge, in Astro Bot it's like half a second and in this game it's like 2 full seconds and you really feel that, although I eventually got used to it)
Overall, Astro's Playroom is still good fun, but in retrospect it definitely feels like a good tech demo with the side effect of being a fun game, instead of a fun game with the side effect of being a good tech demo like Astro Bot if that makes sense.
Astro's Playroom gets an 8/10 for me. Still great, but seeing how it could be better makes it a little worse than I remember. (And I mean a little because let me rehash, the game is still great)