Anything marked with a * means it’s either from the Sims Resource, Simsdom/Simsfinds, or goes through a “host" extension. Anything marked with a ** means it's currently Early Access but will become available soon.
Thanks to all the talented cc creators! @daylifesims, @okruee, @serenity-cc @simstrouble, @simandy, @sheabuttyr, @twisted-cat, @valley-tulya, @tekri, @miikocc, @glumbut, @gegesimmer, @enriques4, @bustedpixels, @simcelebrity00, @laeska, @kamiiri, @imvikai, @oakiyo, @dreambot, @dogsill, @qicc, @aladdin-the-simmer, @aharris00britney
I thought what you said about using Granite Falls as part of your Moonwood Mood storytelling was an neat idea. I would be interested to hear more about that!
Sorry it took me a minute to type up the response to this ask; I would absolutely LOVE to expand on this, thank you so much for asking!! I will warn you that this ended up being quite a longwinded explanation of my personal Werewolf world lore, so I'm sorry about that in advance! 🙈😂
Let’s get into it! ↓
I've talked about how I don't treat sim worlds as isolated entities in the past, but I've never gotten deep into that - I'll start there so my Moonwood lore makes sense!
Basically, I see Granite Falls as a location within Moonwood Mill. To go one step further, I actually don't even see Moonwood Mill as its own isolated "world" but rather as a small town within a bigger city within a bigger state within a country and so on. Think of Granite Falls as a large property within Moonwood Mill, and Moonwood Mill as an industrial, dying small town that is within driving distance to its larger city counterpart Evergreen Harbor, and all of these places exist in the same state. For me, the states these worlds are a part of are usually real-life states! Of course not all the worlds feel "American" to me (Selvadorada, Tomorang, Mt. Komerebi being perfect examples) but the ones that do usually get categorized this way in my mind.
For example: San Sequoia and Del Sol Valley are the easiest and most widely accepted representation of this idea. I treat both of these "worlds" as large, neighboring cities that exist within the same state, much like their assumed real-world counterparts Los Angeles and San Francisco which both reside in California. Another example is San Myshuno which I've seen a lot of players think of in the same way they see New York City, which resides in New York State. Moonwood Mill, Granite Falls, and Evergreen Harbor all function this way in my mind and would all share the same state! (I'm not a geography whiz, so I've never given it much though which irl state they would be a part of, but with the greenery, industrial, and dreary/rainy vibes my money would be on Washington or, alternatively, I personally see them being in a state that falls somewhere in the Appalachian area, like West Virginia!)
Okay, that's the long explanation I had to get out of the way before I jump into this next lore part... sorry! I'm getting to the good stuff now though, I promise!
Granite Falls and Moonwood Mill are on an even smaller scale than the San Sequoia/Del Sol Valley relationship, in my opinion. To me, Granite Falls feels like a national park or forest/nature preserve that surrounds Moonwood Mill and therefore ultimately falls under their jurisdiction. HOWEVER, the primary caretakers of Granite Falls are technically an independent commune... better known as "The Moonwood Collective."
I don't think there's enough room in the town center of Moonwood Mill to accommodate two whole wolf packs AND the handful of human locals that remain. Additionally, when you take into consideration the canon growing tension between these two packs and their various different ways of life, I have a hard time seeing them effectively coexisting in such close proximity. Besides that, Modern Moonwood Mill in its broken down, industrial, haphazard state suits the Wildfangs more than The Moonwood Collective - I can see the influence that the Wildfangs have had on the area, but where is The Collective's influence? Even the layout of Moonwood Mill and the lots which are located within walking distance of the rowdy dive bar screams Wildfang energy to me.
We also know that The Collective is much older than the Wildfangs, as it was formed back when Moonwood Mill was just beginning to have settlers and refugees who were fleeing from conflict (the big magical war between spellcasters/vampires/werewolves). Referred to only as "Moonwood" back then due to the area's obvious connection to the moon's energy, the founders of the town established The Collective - in the sims lore, it seems to imply that The Collective is the first pack of its kind to organize werewolves into a hierarchal structure with the goal of encouraging self-sustainability, diplomatic communication, and communal contribution within its wolf members. In my mind, I've always seen The Collective as people who reject societal comforts and embrace naturalism, self-discipline/emotional control, herbalism and holistic medicine practices, minimalist living, homesteading, community caretaking, things of that nature... and there really isn't anywhere in Moonwood Mill specifically that conveys that kind of influence. Granite Falls, however, sure feels magical with its sprawling plantlife and natural oddities... that is a place that could support their lifestyle!
If you look at the maps of these two places, it isn't hard to imagine Granite Falls as the wooded area close to the Moonwood Lunvik Lake, the spot where werewolves can "awaken the wolf" if they swim there during a full moon, because Granite falls is surrounded by various bodies of water AND mountain structures on it's right side... just like the mountain structures and woods that frame Moonwood Mill in the upper left hand of its map! Let me give you two shitty graphics I made to help illustrate what I mean:
It's not a one-for-one perfect comparison, but it's so damn close that it feels natural to see the worlds as complimentary! Especially with The Collective's connection to the ancient spiritualism of the original wolves and mooncasters, it just makes sense that they would opt live in a commune-esque community on the outskirts of Moonwood Mill, as opposed to being right in the epicenter of town. This way they're close to the sacred Lunvik Lake, just far enough outside of society to seclude their true nature, but still close enough to help the remaining human locals. I even have a silly headcanon that the "Big Foot" of Granite Falls is actually just the pack-less werewolf Greg, as we know he lives secluded, deep in the forest...it just makes sense that people might see him raging in wolf form at night and be like "Oh shit, big foot!"
With the Wildfangs being a newer pack that is more open to embracing the wolf parts of themselves, they wouldn't feel the need to "hide" and pull themselves out of society in the way that The Collective does. That being said, they also wouldn't have the resources, structure, and defined communal space that a very old pack like The Collective would have... therefore they're just scattered around Moonwood Mill in their family homes, the trailer park (some people do a motel instead - I can see both working well), and so on. Some lots even tell their buyers to ignore the "howling in the distance," and because the Collective hides their true nature, I feel this must be referring to the Wildfang's full moon antics and their willingness to "embrace the beast."
Either way, It seems to me that The Collective has always believed it best to stay hidden, so it makes sense that they would form their community on the outskirts of Moonwood Mill not just for their own safety, but for the safety of the human locals as well. I think they likely relocated to Granite Falls years before the Wildfangs existed and when a huge uptick in human settlers came in, chasing the riches associated with Moonwood's mines or, more likely, the mills which the town would be eventually named after. But as time went on and the town went to ruin (some people theorize due to the wolves, some people theorize the town's natural industries just became less profitable in the age of technology), people abandoned it and opted to move to the newer city - Evergreen Harbor. (See, we came full circle!)
That kind of leads us to where I'm at in my game, in "modern day." A lot of time has passed, and Moonwood Mill has changed dramatically since its inception. I prefer to imagine that the remaining human locals are not fully aware of the werewolves living among them with 100% certainty, but there are legends and stories. The oldest locals cultivate and pass down not just the stories but the protective practices to their children and grandchildren as well: don't go into the woods on a full moon, if the woods get quiet out of nowhere stay calm and find the closest way out, close all the blinds when it gets dark, don't go out on a full moon, bring the animals in or secure them in the barn for their protection on full moon nights, if you hear a whistle in the woods do not whistle back, and so on. Unfortunately, those stories, wives' tales, and superstitions tend to attract potential enemies to werewolf-kind: rogue vampires seeking to harm werewolves and even occult hunters. HOWEVER, by retreating into the woods, The Collective are closer to what they believe is their spiritual source - Lunvik Lake - where the original mooncasters created werewolves and Myshupotamians worshipped the moon. By being closer to their source, they are strengthened and therefore able to keep out potential threats, protect their own pack, and watch over Moonwood Mill as a whole more effectively. I don't think the Wildfangs are particularly interested in this part of their Lyncanthropy - its something uniquely embeded in the history of The Collective and why it was created in the first place.
LASTLY, my Moonwood Mill/magic world in general is actually years ahead of where we start in game, and in my mind the magic world is on the precipice of another war (a long anticipated response after the destruction caused by Operation Eternal Flame. Vlad isn't one to take losses, and the Spellcaster/Vampire tensions are still very much palpable). I'm not going to get fully into all that, but I will say that the Wildfangs are a far more established pack, still led by their alpha, Rory (albeit a much older, wiser Rory) and The Collective is led by Rory's adoptive brother, Jacob Volkov, after their father (and former alpha of The Collective) Kristopher died. Although the tensions between the Wildfangs and The Moonwood Collective aren't as severe any more, they do still have trouble coexisting from an occult governance/council perspective. Again, I have a whole lore about occult governance as well, but I won't get into all that either haha. The TLDR is that there are two big issues between the Wildfangs and The Collective at the present moment: the first being how Rory has gone about growing the Wildfangs (by recruiting pack-less werewolves outside of Moonwood Mill, something The Collective has always been against since its inception) and second, their willingness to work with spellcasters if another occult war breaks out.
Okay... I'm done now! I'm cutting myself off! That may have been more than you were looking for...I'm truly sorry!!!
I hope I managed to answer your question (and some). Thank you for asking me about this, I literally never get to talk occult lore and it is one of my favorite things to explore in the sims!! I feel like no one cares about my occult headcanons and such... but sometimes that's all I want to talk about lmao. If I had the time and talent to make a story about this very topic, I WOULD! But for now this is all I have to offer <3
📩 Simblr question of the day: what's your favorite outfit category to dress your sims in? (everyday, formal, swim etc.) include pictures of some of your favorite fits (if you can).
Passing on the SQOTD from @simblr-question-of-the-day!
This is a great question, and I knew my answer immediately: the everyday outfit category is easily my favorite!!
I feel like a sim's everyday outfit tells you so much about their personality, so I put a TON of (unnecessary) time an into picking the *perfect* outfit. This is also where I figure out a sim's "staple" parts of their wardrobe - makeup style, the cut/fit they may prefer in their clothes, perhaps a signature accessory, etc. - that will follow into each category.
Here are a few of my favorite looks I've done:
Not included here because I'm lazy, but honorable mention to Strawberry Shortcake and Orange Blossom's fits from my "Berry Sweet Sim Dump" series, all of Lilith Vatore's everyday outfits from her lookbook, and Lucas Munch's Valentines Day fits lookbook (oldie but a goodie - I always have fun dressing my baby Lucas up).
I reread your post about how Moonwood Mill and Granite Falls could be connected, and I would be really interested to hear how you actually use Granite Falls in your game! For example, what lots do you put there and how do you play with it?
I recently downloaded a mod that makes Granite Falls liveable and I am hoping to incorporate it into my occult gameplay.
Thanks for all the posts you've made so far about your occult lore. I love reading about it!
Hi friend, I'm so sorry I took forever to get around to answering this! I haven't updated my mods or anything in a minute so I couldn't pop into my occult save to take specific screenshots (for fear of corrupting it), but I'll do my best to illustrate how I arrange it!
As you can see, I go with a pretty simple layout. I think werewolves, especially those in the Moonwood Collective, are no-frills when it comes to their living arrangements - it's really more about functionality and community than anything, and this world lends to that vibe so effectively.
Little bit about my lots:
The National Park: Because Moonwood Mill doesn't have a National Park and I think a core tenant of the Collective is environmentalism, I maintained the lot type but renamed it "Moonwood Falls." It acts as the divider between Moonwood Collective Territory and Wildfang territory - once you pass completely through it you'll see a trail that'll lead you directly to the Moonwood Commune if you follow it. I talked about it in a previous post, but one of The Collective's main duties is watching over the national park lands that are still left in Moonwood Mill, not just for the sake of environmentalism but also to keep threats at bay that might be traveling through. Also there are resources for herbalism that are easier to access on this type of lot, so I keep it for practical reasons as well!
Residential Rentals x3: The members of the Collective live simply and in close quarters to each other. The number of cabins range from lot to lot, but they were all built by hand by members of the collective and mostly serve the practical purposes of shelter during unpredictable weather and spaces to rest. Members of the Collective are not hanging around their houses all day, they're not watching TV or playing video games, they're all usually outdoors and almost always congregating together (big emphasis on community). The wolf family I play with primarily in this particular save lives in one of the cabins by the Volkov residence. Note: I haven't converted these to residential rentals yet in-game, but now that we have that feature I intend to! Before they were just residential lots that I would have multiple sims live on!
Community Space: This space is primarily a community garden and is the epicenter for the day-to-day activities that the members in the Collective engage in. Aside from gardening there are washtubs and clotheslines, a space to have communal meals and meetings (I imagine members of the Collective share resources more than not), various outdoor activities for kids and teens to engage in**, and even some sales tables. It's a skill-building/learning space, but it's also a fun space to build community and friendships. I kind of think of this space as the Collective's equivalent to the bar the Wildfangs congregate at. If you were to stumble upon the Collective's commune or visit as a guest, this is the first place you would be directed to. Lastly, I have a small "Medical" cabin set up on this space as well that obviously serves no in-game function other than housing restrooms. That being said, it appeases my personal lore that normal doctors would have 0 clue about how to treat a werewolf and their specific ailments (not to mention a werewolf from a pack like the Collective who has their own beliefs and methods on healing/treatments for their kind anyway) so a space such as this would be a necessity for any wolf pack.
The Volkov Residence: with Kristopher being the alpha, it only makes sense that the Volkov family home would be located in Granite Falls at the center of the commune, easily accessible from any part of the property. Although it's a large lot, again that's for a practical reason: I imagine a lot of the livestock and valuable resources are guarded by the alpha, so much of the lot's space is actually dedicated to those things. Kristopher, like the rest of the pack, lives quite simply and values practicality and inner peace above all. There are two interesting elements that set the alpha's house apart, however. First is a lookout tower, and second is the caging cellar*** beneath his home. Yes, a caging cellar is what it sounds like: it's a basement deep underground with barred enclosures that serve as dedicated spaces for "new turns," especially those that are particularly out of control of their bodies, or for particularly vicious/violent wolves that stumble across the commune's property - they are usually wolves without a pack, but occasionally Rory will have to come bail a Wildfang out lol. Needless to say this is one of many points of contention between Rory and Kristopher, but the wolves who find themselves in containment are not being punished: it's supposed to be a safety measure, and it's only utilized when necessary (but yes when you think about it, it's absolutely an ethical nightmare lmao).
** I have very convoluted lore about young wolves and schooling! The very brief overview is young children (newborn - kindergarten basically) do not go to traditional school environments and learn their basics from the adults around them at the community space (very hands-on learning style, like a non-traditional nature-based schooling). As they age, they do eventually go into town to receive their "formal" education alongside human peers, but there are still certain mandated lessons that are wolf-specific that they have to learn on the commune. Basically the "traditional" school acts as a part-time co-op where wolf children (1st grade to 12th grade, essentially) go to learn the things they cannot learn from the Collective (arithmetic/reading/writing/history/etc. you get it). It's funny because I'm sure most of their public school, non-wolf peers think they're a part of like a creepy religious cult or something lmao but they just can't have some teenage werewolf boy in the same gym class as a normie human unless they want an accident to happen, ya know?
*** Part of the contention with the caging cellars is actually rooted in the town's history with them - especially as it relates to anti-wolf hysteria and an uptick in hunters. As such, it's not unusual for them to be found in basements of some of the older houses in Moonwood Mill. Most of the younger locals have no idea what purpose they serve/served other than being lowkey creepy, but the older residents know what's up. In modern day, most people had theirs removed, not seeing a need for industrial cages in their basements lmao. HOWEVER, in my occult save, I have a headcanon that Celene López lives with her grandparents who are VERY educated in werewolf lore and although they're not against the wolves they do not trust them fully, so they still have a caging cellar in their basement... just in case! I have a whole storyline that I won't get into haha: I'll just say Lou became very familiar with that space when he transformed into a wolf. If you're curious about the details, feel free to ask!
Anyway, whew that was a lot but I think that just about covers it! As always, thank you for asking about this - I'm always happy to talk about this stuff, I just hate that it took me forever to get back to you! Hopefully it was worth the wait, and could help you or inspire you in some way as you build up your own wolf lore! I'm always curious to hear your thoughts about how you'd lay out Granite Falls as well, so feel free to share if you're so inclined. <3
+ For those who just read all this and have no idea what I'm on about, this ask piggybacks off of a previous ask on my werewolf lore which can be found here!
Hey! I was wondering if you could link some masc, toddler and children cc, if not thats ok i totally understand:D, i hope you have a great day/afternoon/night!
Hello! 💕 Of course, that's no problem at all! I'm just going to make a long list with some creator recommendations if that's alright with you! I will warn you... it's a long post lol. I went into my downloads folder and pulled creators that I noticed appeared frequently. Obviously there are probably some great creators I missed, but I did try to feature as many as I could think of!
Note that I'm a maxis-mix simblr, so some of these might lean alpha (with the exceptions of hairs, I exclusively use maxis match hair). But if you are against alpha all together, just ignore those suggestions obviously haha!
more info below ↓
@darte77: just scroll down their patreon posts, they are one of the holy grails of my masc sim cc.
@gorillax3-cc: so many good masc frame clothes on their website.
@qrqr19: hairs!
@johnnysimmer: hairs, lots of great hairs (has child versions of their hairs, too!)
@christopher067: a few simple but fashionable masc frame tops and bottoms along with a wide array of masc frame accessories (jewelry that usually works on both m-frame and f-frame).
@plushxsims: clothes, pants chains and belts, kind of edgy and I like that (leans alpha).
@sforzcc: even if I'm doing a "vanilla" playthrough, their cc usually stays in game lol. The pants and shirts variations are my favorite. Added bonus that the t-shirt variants are perfect because you can have a group where they all wear matching shirts but have the realism of reflecting personality (one person might wear a crop and one might not, someone might roll their sleeves someone might have holes in their shirt etc. but they can all have the same design and I like that personal touch of realism for like werewolf packs and such but I digress).
@softerhaze: specifically this pack they just put out. Great basics, very versatile, looks good on a wide range of masc frames.
@wistfulpoltergeist: lots of versatile male hairs and accessories.
@ceeproductions
@liliili-sims4: huge section of masc cc (even has a male cc pack). Love the unisex scarf accessories.
@amelylinaa*: does upload on simsfinds/simsdom, so warning for that, but lots of good clothes.
@aharris00britney: Obviously they make a lot of fem frame cc too, but I have every single male item they've ever created in my game because it is really well done.
@dyoreos
@gorillax3-cc
KK's Sims 4
@okruee: some of my favorite male hairs
@wyattssims: has two menswear fashion packs with a lot of content in each, just really good maxis match pieces.
@evellsims and @regina-raven both have some great goth maxis match cc that has fem frame and male frame variants, so it's versatile and not so "in the box" of atypical "average-joe" jeans and flannel, if you're into that!
@the-crypt-o-club: More punk/goth/edgy staple pieces for masc sims. Really unique cc with a ton of personality and versatility.
@clumsyalienn: they do a good mix of male and female cc. I have everything they've ever put out in my game tbh and their masc hair and clothes are versatile (they even have some great accessories for male sims as well).
@joliebean and @ice-creamforbreakfast: again, masc and fem cc. But their stuff is great quality and unique, they really hit formal wear for dudes, a category which I think is lacking in game imo.
@happylifesims: they have some great vintage pieces that also work for more intellectual or professional masc frame sims.
@pralinesims, @greenllamas: these two have a wide variety of cc but their beard packs for male sims are my go-tos because they have varying thickness and textures.
@simandy: all of their cc is great, but specifically this pack for male sims is a must have. The hairs in it are *chefs kiss*.
@igorstory: lots of facial hair
Gonna admit this section and the kids section might look short but that's because a lot of toddler creators also create child cc and likely fall in the "additional" category below!
@casteru: you literally can't have a cc rec list for toddlers and not include them, as they cover a wide array of basics. To me, they are the golden goose of toddler cc.
@rebekhanasims: cute clothes, great accessories (pacifiers, bonnets, hats, headbands).
@thecrybabystore
@georgiaglm: has some child pieces sprinkled in, but mainly toddlers.
@powluna
@ravensim: hairs, a few cute accessories like a crown, missing shoes, etc.
@madlensims: a lot of fem frame cc, but they have a ton of cute toddler and kids stuff, too (accessory backpacks and clothes).
@daisy-pixels: clothes cc. Super easy to navigate their patreon as you can just go to their "child" tag and download what you like.
@onyxsims: they do toddler cc, too! Huge variety.
Simiracle
C-Cerberus-sims: hair conversions folder HERE (their account doesn't exist on Tumblr any more). I pretty much exclusively use their hair conversions tbh.
@tommeraas-cc: has toddler cc, too!
@maytaiii: hair conversions and accessories (their crown and little face band-aid they just uploaded is so adorable).
ADDITIONALLY (specific things that fall in multiple categories):
@nucrests: child cc packs and loads of masc frame cc.
@simkoos: similar to nucrests, they have a good variety to child cc and masc cc (but they also have a few toddler items as well. The child items are my favorite though as they are unique and versatile).
@jius-sims have two children and toddler shoe collections that I recommend, and they also have two men's shoes collections!!
@lazyeyelids: they have a lot of great child cc and teen-elder masc frame cc.
Some of the old CC sets by @plumbobteasociety cover toddlers, children, and masc frame sims (I have cottage garden and rustic romance in my game). Obviously they have been inactive for a while, so hairs are missing the new swatches but the clothes and accessories are still very much worth it.
@rustys-cc: mentioning them because while they do make a lot of fem frame cc, they also have a sprinkling of hidden gem child and masc frame cc that is unique and well made (hairs/accessories/and outfits).
Vintagesimmer has some great cc for kids and toddlers that I enjoy, but it can lean alpha/maxis mix so if that's not your thing I'd stay away, but still thought they were worth mentioning!
@giuliettasims makes great accessories for fem sims, but for toddlers and children too.
Skin Details, overlays, presets blurb: I didn't really talk about these things because I consider them to be in their own category; I'd have to make an entirely different post on my genetic cc (I find everyone has their own method on this that works with their style). Additionally, a lot of skin overlays for masc sims aren't made specific to gender. This is usually true with age too, in the case of toddlers and children. However, I will note some general things I like that might fall under this category:
This hair overlay by @zombietrait changed my life because it helps unify the dark hair swatch more than anything or make the dark brown swatch true dark brown and etc. If two hairs in the same swatch don't match, this almost always fixes the problem.
THIS gray hair overlay by @sunnybelloria (works for fem sims, too) is necessary. Also THIS graying beard accessory for masc sims by @igorstory is my fave.
Paint/dirty hands and face makeup by @aroundthesims
Holy crap that was long lol but I hope this was helpful ❤️. I think I'm at max for links/tagging and I don't want Tumblr to have a crap attack, so I'll stop here. Anyone feel free to add on to this or reblog with your own additional suggestions!
https://www.tumblr.com/alltimefail-sims/748883412368179200/i-thought-what-you-said-about-using-granite-falls?source=share where would you put forgotten hallow and glimmerbrook?
Again, not 1:1 here, but I personally imagine Forgotten Hollow would be in a state like Massachusetts/Connecticut/Delaware. I'm a history nerd at heart, and due to the Colony lore surrounding Vlad I can't help but personally headcanon Forgotten Hollow as a part of the original 13 British colonies. Anywhere in here would work:
Knowing what we know about Glimmerbrook, the (alluded to be) original Mesopotamian-adjacent spellcasters, and the accidental invention of vampires, we can confidently say that spellcasters predate their companion occults by a significant margin. Because of this, I see the OG Spellcasters as existing most prominently all over the Eastern part of the world (Europe, Asia, Africa, etc.), but not specifically central to any one area. They've had lots of time to travel and expand their kind for one thing, but also I think magic comes in all different forms and therefore is just accessible to every person/place/culture/ethnicity/etc. You get the idea!
For me, Glimmerbrook has always felt more like a place a lot of spellcasters fled to after the initial magical war, not a place of origin for their occult type. But as for where it is specifically in our real world, I group Glimmerbrook, Windenburg, and Henford together and would palce them all somewhere in central/western Europe!
But again, I don't think Spellcasters as a whole are isolated to one location! In my mind, the "newer" an occult is, the less likely you are to find them outside of their "source location" that houses peers of their same condition. This is why Werewolves, being the newest of the three, are still mainly based in Moonwood Mill and why the oldest and most prominent vampire clans are still located in Forgotten Hollow but do have a few other established clans that have branched out elsewhere (in places like San Myshuno, my NYC adjacent world, for example).
Because spellcasters are just sort of everywhere, I imagine there are well-hidden entrances to the magic realm all over the world and various ways to access the magic relam that don't require you to go to the portal in Glimmerbrook or any portal for thag matter - thus the stone they cary around, for example. Glimmerbrook just happens to have the largest and most obvious entrance because it was really never meant to be there in the first place! The Glimmerbrook portal is the remaining evidence of the spellcasters who had to make a hasty escape in the realm explosion and ultimately created a tear of that size in our world. There was no thought behind the location, the tear was just the result of a quick escape, thus why the location of Glimmerbrook has little to do with how spellcasters behave, speek, look, and so on. This would also explain why no one lives in the magic realm any more, and why Glimmerbrook is so unremarkably magical in its appearance by comparison. Today the Glimmerbrook portal is protected and monitored by the sages and other high ranking "protectors," but by and large Spellcasters have come and gone from Glimmerbrook over the years with no issue and no attachment. Some spellcasters weren't even in the magic realm, nor did they live there, when the explosion happened! Although some families have chosen to stay in order to be closer to the realm's entrance and their family's history to the realm itself, for the most part it was never intended to be a place spellcasters would be forced to stay forever; they don't need to live in Glimmerbrook to find individuals like themselves, as they're all over the world!
I hope that all made sense and that I didn't get too redundant; again I don't want to get into the governances of the magical world that I've made up unless people are really interested haha, so I tried to keep this as short and concise as I could. As always feel free to ask for clarification! Thank you so much for this ask!!! ❤
📩 Simblr question of the day: If you could live in the sims which world would you pick as your home? It could be from any sims version. Why there?
Sharing the SQOTD by @simblr-question-of-the-day!
Honest to god my initial reaction was to say Strangerville even though I absolutely DESPISE heat and have never even lived close to a desert climate lmao... I just love the vibes and lore of that world. I would miss snow though, so probably not the best place for me.
I think Moonwood Mill is probably my ideal mix of wooded and industrial, plus werewolf occults are my favorite so that would be a little added bonus as far as necessary weird vibes go. I gotta live within 1,000 feet of an area with strange cryptids and passed down old-wives'-tales or else I'll die.
I'd love to know your answer to this one as well!! Thank you for sending this ask my way ❤️
"📩 Simblr question of the day: What is your favorite career from any Sims game?"
Sharing the SQOTD from @simblr-question-of-the-day. I know I've sent a couple so no pressure to answer. Curious about this one!
From what I remember, I really enjoyed the fame career in the original sims game and I believe I played the artist and paranormal career tracts in the Sims 2 a lot. (Honestly I can't remember all of the careers offered in those earlier games though because it has been so long since I played them!) I didn't play TS3 so I can't speak on the careers from that one.
As for TS4, I actually really enjoy the active doctor (and science career) from the GTW expansion, which I feel like is a relatively unpopular take? But I think those two active careers are really well done, especially with how "old" they are - but when you compare them to some newer active careers, they're actually FAR more functional lol. I'm also intrigued by medium career from Paranormal Stuff, but I haven't had an opportunity to play it yet (but I plan to soon actually! I just built a haunted house lot to play in). Generally speaking, I don't actively dislike any careers we have in TS4, and I don't mind rabbit-holes (with most sims I actually prefer rabbit-hole careers with at home tasks tbh), but I just wish we had a larger selection of careers - especially clubs and part-time jobs. I hope we see more creative careers in the future!
Also I love these questions, please keep them coming! I am so appreciative that you pass these along to me <3 <3