playlist challenge - occult edition
Thank you @charsimsalot for tagging me for this challenge. My slashed renders were heavily inspired by album artwork from the white stripes, so it seemed appropriate to recycle them here!
spotify links below!

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playlist challenge - occult edition
Thank you @charsimsalot for tagging me for this challenge. My slashed renders were heavily inspired by album artwork from the white stripes, so it seemed appropriate to recycle them here!
spotify links below!
"15. who is your current favorite sim that is not by you?"
From these questions. I'll answer this one first, it's easier. It's Saxen, @herecirmsims's character. He's gorgeous and I love the story tidbits I know about him;-;
I thought what you said about using Granite Falls as part of your Moonwood Mood storytelling was an neat idea. I would be interested to hear more about that!
Sorry it took me a minute to type up the response to this ask; I would absolutely LOVE to expand on this, thank you so much for asking!! I will warn you that this ended up being quite a longwinded explanation of my personal Werewolf world lore, so I'm sorry about that in advance! 🙈😂
Let’s get into it! ↓
📩 Simblr question of the day: What is a pack you love but the community dilikes or no one else appears to use/enjoy?
@simblr-question-of-the-day
Hmmm... I don't know about love, but let's say I definitely don't hate these packs as much as some folks do. You know, as a world, Batuu is so very limited and doesn't mesh with the others. In gameplay, I would always view going to it as some kind of hallucination or amusement park. However, I don't hate it. I think some of the items are really cool and some of the clothes are very nice (good colors, clean lines).
For example, these outfits? I like them! I use them often.
Another world that I always thought was very blah is Magnolia Promenade. It's just very small and weird- a neighborhood more than a proper town- but I got some ideas on customizing it and it actually works for me.
I wish we could opt to have the vacation worlds be actual "home" worlds, because I want characters living and working in Selvadorada or living out in the boonies in Granite Falls and not dealing with a vacation timer. I saw a mod that allows you to do that, but I just have the feeling that could majorly screw up things. Maybe not? I'm too chicken to try it.
Thanks for sharing this SQOTD! These are always fun!
📩 Simblr question of the day: what's your favorite outfit category to dress your sims in? (everyday, formal, swim etc.) include pictures of some of your favorite fits (if you can).
Passing on the SQOTD from @simblr-question-of-the-day!
This is a great question, and I knew my answer immediately: the everyday outfit category is easily my favorite!!
I feel like a sim's everyday outfit tells you so much about their personality, so I put a TON of (unnecessary) time an into picking the *perfect* outfit. This is also where I figure out a sim's "staple" parts of their wardrobe - makeup style, the cut/fit they may prefer in their clothes, perhaps a signature accessory, etc. - that will follow into each category.
Here are a few of my favorite looks I've done:
Not included here because I'm lazy, but honorable mention to Strawberry Shortcake and Orange Blossom's fits from my "Berry Sweet Sim Dump" series, all of Lilith Vatore's everyday outfits from her lookbook, and Lucas Munch's Valentines Day fits lookbook (oldie but a goodie - I always have fun dressing my baby Lucas up).
Thank you for passing this prompt along to me! <3
I reread your post about how Moonwood Mill and Granite Falls could be connected, and I would be really interested to hear how you actually use Granite Falls in your game! For example, what lots do you put there and how do you play with it?
I recently downloaded a mod that makes Granite Falls liveable and I am hoping to incorporate it into my occult gameplay.
Thanks for all the posts you've made so far about your occult lore. I love reading about it!
Hi friend, I'm so sorry I took forever to get around to answering this! I haven't updated my mods or anything in a minute so I couldn't pop into my occult save to take specific screenshots (for fear of corrupting it), but I'll do my best to illustrate how I arrange it!
As you can see, I go with a pretty simple layout. I think werewolves, especially those in the Moonwood Collective, are no-frills when it comes to their living arrangements - it's really more about functionality and community than anything, and this world lends to that vibe so effectively.
Little bit about my lots:
The National Park: Because Moonwood Mill doesn't have a National Park and I think a core tenant of the Collective is environmentalism, I maintained the lot type but renamed it "Moonwood Falls." It acts as the divider between Moonwood Collective Territory and Wildfang territory - once you pass completely through it you'll see a trail that'll lead you directly to the Moonwood Commune if you follow it. I talked about it in a previous post, but one of The Collective's main duties is watching over the national park lands that are still left in Moonwood Mill, not just for the sake of environmentalism but also to keep threats at bay that might be traveling through. Also there are resources for herbalism that are easier to access on this type of lot, so I keep it for practical reasons as well!
Residential Rentals x3: The members of the Collective live simply and in close quarters to each other. The number of cabins range from lot to lot, but they were all built by hand by members of the collective and mostly serve the practical purposes of shelter during unpredictable weather and spaces to rest. Members of the Collective are not hanging around their houses all day, they're not watching TV or playing video games, they're all usually outdoors and almost always congregating together (big emphasis on community). The wolf family I play with primarily in this particular save lives in one of the cabins by the Volkov residence. Note: I haven't converted these to residential rentals yet in-game, but now that we have that feature I intend to! Before they were just residential lots that I would have multiple sims live on!
Community Space: This space is primarily a community garden and is the epicenter for the day-to-day activities that the members in the Collective engage in. Aside from gardening there are washtubs and clotheslines, a space to have communal meals and meetings (I imagine members of the Collective share resources more than not), various outdoor activities for kids and teens to engage in**, and even some sales tables. It's a skill-building/learning space, but it's also a fun space to build community and friendships. I kind of think of this space as the Collective's equivalent to the bar the Wildfangs congregate at. If you were to stumble upon the Collective's commune or visit as a guest, this is the first place you would be directed to. Lastly, I have a small "Medical" cabin set up on this space as well that obviously serves no in-game function other than housing restrooms. That being said, it appeases my personal lore that normal doctors would have 0 clue about how to treat a werewolf and their specific ailments (not to mention a werewolf from a pack like the Collective who has their own beliefs and methods on healing/treatments for their kind anyway) so a space such as this would be a necessity for any wolf pack.
The Volkov Residence: with Kristopher being the alpha, it only makes sense that the Volkov family home would be located in Granite Falls at the center of the commune, easily accessible from any part of the property. Although it's a large lot, again that's for a practical reason: I imagine a lot of the livestock and valuable resources are guarded by the alpha, so much of the lot's space is actually dedicated to those things. Kristopher, like the rest of the pack, lives quite simply and values practicality and inner peace above all. There are two interesting elements that set the alpha's house apart, however. First is a lookout tower, and second is the caging cellar*** beneath his home. Yes, a caging cellar is what it sounds like: it's a basement deep underground with barred enclosures that serve as dedicated spaces for "new turns," especially those that are particularly out of control of their bodies, or for particularly vicious/violent wolves that stumble across the commune's property - they are usually wolves without a pack, but occasionally Rory will have to come bail a Wildfang out lol. Needless to say this is one of many points of contention between Rory and Kristopher, but the wolves who find themselves in containment are not being punished: it's supposed to be a safety measure, and it's only utilized when necessary (but yes when you think about it, it's absolutely an ethical nightmare lmao).
** I have very convoluted lore about young wolves and schooling! The very brief overview is young children (newborn - kindergarten basically) do not go to traditional school environments and learn their basics from the adults around them at the community space (very hands-on learning style, like a non-traditional nature-based schooling). As they age, they do eventually go into town to receive their "formal" education alongside human peers, but there are still certain mandated lessons that are wolf-specific that they have to learn on the commune. Basically the "traditional" school acts as a part-time co-op where wolf children (1st grade to 12th grade, essentially) go to learn the things they cannot learn from the Collective (arithmetic/reading/writing/history/etc. you get it). It's funny because I'm sure most of their public school, non-wolf peers think they're a part of like a creepy religious cult or something lmao but they just can't have some teenage werewolf boy in the same gym class as a normie human unless they want an accident to happen, ya know?
*** Part of the contention with the caging cellars is actually rooted in the town's history with them - especially as it relates to anti-wolf hysteria and an uptick in hunters. As such, it's not unusual for them to be found in basements of some of the older houses in Moonwood Mill. Most of the younger locals have no idea what purpose they serve/served other than being lowkey creepy, but the older residents know what's up. In modern day, most people had theirs removed, not seeing a need for industrial cages in their basements lmao. HOWEVER, in my occult save, I have a headcanon that Celene López lives with her grandparents who are VERY educated in werewolf lore and although they're not against the wolves they do not trust them fully, so they still have a caging cellar in their basement... just in case! I have a whole storyline that I won't get into haha: I'll just say Lou became very familiar with that space when he transformed into a wolf. If you're curious about the details, feel free to ask!
Anyway, whew that was a lot but I think that just about covers it! As always, thank you for asking about this - I'm always happy to talk about this stuff, I just hate that it took me forever to get back to you! Hopefully it was worth the wait, and could help you or inspire you in some way as you build up your own wolf lore! I'm always curious to hear your thoughts about how you'd lay out Granite Falls as well, so feel free to share if you're so inclined. <3
+ For those who just read all this and have no idea what I'm on about, this ask piggybacks off of a previous ask on my werewolf lore which can be found here!
"What are three embarrassing childhood moments of the character?" and "What are three embarrassing adulthood moments of the character (if they’re old enough for it)?"
Answer about whoever you like. Feel free to split your three over multiple characters if you like!
Good question!
Embarassing childhood moments:
Áine: Burned off her mother's eyebrows with an Ignis (Inferniate) spell in her mid-teens.
Kat: I like to think there was an incident where she accidentally managed to cast Strangeify on one of her parents, leading to a rather awkward and hilarious few hours...for Kat, anyway. I'm sure her parents were slightly less pleased. I originally wrote a sentence here, forgot to finish the sentence and forgot what I was actually going to write at all X_X
I can't think of any others.
Embarassing adulthood moments:
Owen - Admitting his love to Lydia whilst she tried to cure him of an illness picked up in a pandemic in San Myshuno...whilst red-eyed, croaky and with a stuffy nose and complaining about being ill. Not ideal for someone of his occuption or social stature. She winds him up about this all the time.
Reynold - not sure if the incident at Beltane counts since he very much enjoyed it, but everyone does wind him up about it. That gets a little embarassing for him. : P
Ellie - Kat, her partner, reveals that she got a portrait done of 'the girl she loves the most' or something along those lines. She's so thankful that Kat got...a portrait of her beloved pet owl Nia. Awkward...
"30. do they smell like anything notable?"
For Owen, Violeta, and Oskar.
30. do they smell like anything notable?
Good question!
Due to sensory issues resulting from a combo of neurodivergence and enhanced vampire senses, Oskar doesn't wear perfumes. He tends to smell like woodwork and sawdust wherever he goes.
Violeta, due to heightened vampiric senses, doesn't wear anything too super-overpowering. Maybe like roses or something?
Owen probably wears something strong like something musky everywhere he goes. Then again he also has the luxury of always having clean clothes as well as a fancy bathroom, so I'm sure he has a nice scent following him wherever he goes. And also very overpowering. Because that's just how the Annorins are : P
Whilst you didn't ask about him, I also want to add that the Reyes family also wear strong perfumes to cover up the scent of fish from their work.