My O-Kagachi, Vengeful Kami deck on tapped out
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My O-Kagachi, Vengeful Kami deck on tapped out
Commander of the Week
O-Kagachi, Vengeful Kami
How about a deck that gives the opponents an incentive to attack each other and leave you alone, for the most part. And if they do attack you, they take a pile of penalties and misery. Well this deck is designed to do that. O-Kagachi is a 6/6 for 6 mana in all five colors that has flying and trample and has his revenge by exiling permanents if you are attacked.
Don’t look at me...
There are quite a few effects that give your opponent a benefit for attacking or targeting someone else. Gahiji, Honored One and Crown of Doom both give creatures +2/+0 if an opponent is attacked instead. Edric, Spymaster of Trest and Ludevic, Necro-Alchemist allow opponents to draw cards if another player besides you loses life or is dealt damage.
...Or Else
A few downsides to attacking or dealing damage to you. Slumbering Dragon gets bigger if an opponent attacks you. Isperia, Supreme Judge allows you to draw cards for each creature attacking you and Kazuul, Tyrant of the Cliffs gives you Ogre tokens when creatures attack you. There are also enchantments such as Hissing Miasma, Blood Reckoning and Marchesa’s Decree that cause your opponents to lose life for each creature attacking you. I’ve recently added Karmic Justice to mine too, to deter them from destroying my permanents.
Your efforts are futile
Once other players see that their damage is going to get through thanks to some of the enchantments and other spells mentioned below they may look elsewhere. Ghostly Prison, Propaganda, Norn’s Annex, Windborn Muse and Sphere of Safety all put taxes on each creature attacking, which is definitely a deterrent. In Blue, you have spells that effectively end combat or make it go in a different direction, these include Reins of Power, Aetherize, Aetherspouts and Illusionist’s Gambit. White has some similar spells including Settle the Wreckage, Riot Control, Chronomantic Escape and Comeuppance.
I’m Not Asking, I’m Telling
If you’re afraid of creatures coming at you, there are a few ways to make sure that they don’t. As well as those above, you also have Goad abilities such as Grenzo, Havoc Raiser, Disrupt Decorum, Besmirch, Jeering Homunculus and Goblin Racketeer. If an opponent is keeping something back, you can force it to attack by goading it or using Alluring Siren or Fumiko the Lowblood. Any of the Vow enchantments will ensure that creatures can’t attack you and give them a pretty hefty bonus too, Vow of Wildness, Flight and Malice are the better ones however as the other two give first strike and vigilance which would be detrimental to us later. If you are attacked just attack them with O-Kagachi next turn and exile one their permanents.
And Finally...
I have forty lands in this deck and have Glacial Chasm, Mystifying Maze, Maze of Ith as well as any land that can produce one of any color. A Chromatic Lantern and/or Fist of Suns is sorely needed too to ease mana costs. I have played this deck a few times and find it really fun, it is by no means competitive though. I do hope you find this both helpful and fun and until next time. Happy Deck Building.