Tutorial 8: Audio sequencing
Firstly, i created a new empty project in Logic with four audio tracks. I then imported several tracks into the 'bin,' as well as changing the snapping function to beats. This aided the ease of sequencing and looping the kick drum track as it snapped every beat of the drum to fall precisely. Using the scissor function i sliced each individual hit of the kick drum and duplicated them, then turning the loop function on in order to create a loop to build an arrangement around, naming the track 'kick drum.'
I then dragged other samples onto new tracks and repeated the slicing process, finding hits of each piece of audio that i liked and then duplicating them and fitting them to the snap of the beat in order to fit the beat of the kick drum. To trigger MIDI samples from the keyboard i highlighted all four areas of the audio regions and pressed CTRL-E, which brought up the 'convert regions to new sampler track' menu. I named the MIDI note 'kick drum loop' and changed the start of the 'trigger note range' to F.
Converting audio samples to MIDI notes.
Converting audio regions into MIDI notes allowed me to view the notes themselves on the piano scroll, enabling me to input, move, stretch or delete individual notes etc. For example displayed in the picture i inputted various different other notes into the synth section of the loop. Although i was relatively pleased with the loop, both myself and my tutor thought the loop could perhaps make use of other samples as well as being longer in duration.
LOGIC by jordan music production