Aura- The life-blood of the universe, if you know how to do it you can change its form this is where the concept of magic comes from in the human world
and in fact most "stage magic" is actually real magic but humans who are not half night-creature justify it in their minds being fake
Aura expansion- Expanding ones aura can act as a detection system, in order to do so it requires calmness and stillness, the calmer and stiller you are the further you can expand it, non-halfling mortals who has knowledge of this have called it many things such as Qi, Mana, Life force they are all aura, and those proficient with them have an easier time learning how to use aura
Aura Senses- A type of sensing that wolves and other Animalia night creatures are proficient in, it is the opposite of aura expansion as it brings the aura in and enhances the senses
Aura vibrations- A proficient user of aura can use vibrations to tell certain medical health of people or animals though a medium such as a needle or a stethoscope
divination: An offshoot of aura expansion, where one focuses the aura through a diviner an object that allows you to focus the aura. Those whom follow divination are usually devout followers of the gods of fate.
The issue with divination is that you are only seeing one potential path of the future, nd that path can be changed.
Warning, those who use divination are cautioned against over using it as it can have negative effects on the mortal and godly psyche
matter transmutation- because aura is the life blood and connects everything and everyone including the elements and materials around them, one of the ways of using it is changing one matter into another
the most complicated of this trick is turning one element into another of the same class ie lead to gold
but this also comes with the most simplest of aura manipulation and usually the first a huntsman will learn how to do, changing one phase of matter into another such as turning the air around you into water
Memory magic: a dangerous subset of auramancy specifically aura expansion inheriting its requirement for stillness, memory magic allows a user to go into the mind of another
The danger of it is that an unskilled user may lose themself
Djinn are highly qualified users do to their unique psychology from having a shared crystallized memory allowing them to have an anchor, though even they are not immune to becoming lost.
Emotional resonance: an offshoot of memory magic, where one aligns their emotional state to another
the danger of falling into another's psyche ehile present is less because all you are doing is matching your emotion to the targets.
Useful for grounding another.
It is also what allows huntsmen to purify negative night creatures thus making it one of the easiest skills to learn as it mirrors empathy.
The one risk with emotional resonance is losing yourself in the emotions of the target.
for matter transmutation beyond the mere simple, there will always be a cost the universe doesnt appreciate when its rules are bent or broken, whether it is madness, muscle weakness, blindness.
the universe will take its due.