when your random kills are so good everyone thinks its a spy game

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when your random kills are so good everyone thinks its a spy game
Track of the Day; 24/9/17
No Birds Do Sing - Public Image Ltd, 1979
https://www.youtube.com/watch?v=1Xg5ShByeuA
It's Raining VN's! The Horseshoe Theory VN is complete!
Features
The Ending!
Confrontations and Black Holes
CG Art from the amazing SpaceOutlaw! ( u/onetimespilly )
I hope you've enjoyed the ride! Thank you for reading. and remember: never kill yourself!
Play it here: https://boreality.itch.io/horseshoe-theory-podcast-fanfiction
My Storyteller Advice
(based on what I learnt STing some games recently)
Always give The Drunk plausible information!
(I.e giving different empath numbers without neighbor changes.)
Not doing this signals to the player that they are Certainly drunk, which effectively solves their puzzle for them. They no longer have the joy of deducing whether they are drunk or not! Make it a meaty puzzle for the player that's worth solving! (Hints like librarian pings are part of the puzzle of course but be sparing with them. Consider what the player would enjoy.)
2. Trust your players with a difficult puzzle
Even new players can be drawn into a meaty mystery if you deliver one!
3. Create as many plausible scenarios as possible
You and the evil team are (at least at the start) aligned in that you want to create as wide of a possibility space as possible for the good team to try and narrow down and for the evil team to exist within. Beware choices that are exciting & explosive but don't leave a lot of ambiguity about the current game state. The best ST choices is often leaning towards keeping more worlds alive than closing them.
Ultimately these are my opinions, feel free to tell me if this advice rings true or not!
Homemade TB :D
Made this a few months ago with @justifiedthehomicide and ran a day of in-person games with them!
Very fun project very recommend to feed the clocktower worms
Bad Moon Rising (Script as playlist)