augur: abilities and combat
augurs are the most powerful mages the avvar have. they are the equivalent of a clan keeper or a grand enchanter. they are incredibly talented and gifted in magic, often becoming so through their involvement with spirits. because they learn from and invoke spirits regularly, their type of magic is different from many in formal circles. the closest would be mages like spirit healers and necromancers, as they are the few who interact closely with spirits. they’ve developed an entire branch of magic exclusive to the avvar. the most important distinction however is that augurs do not perform blood magic, do not encourage blood magic, and are generally disgusted by blood magic. over time, blood magic has proven to weaken one’s connection to the fade, and therefore, one’s connection to the spirits and gods they hold so dear. it is sacrilege to distance yourself from the gods in such a way, and seen as a horrific act of fatal individualistic thinking that gives disrespect to the hold, the gods, and the spirits. it is one of the worst offenses an augur can commit--while other mages in the clan have slightly more leeway (still highly offensive), an augur cannot dabble in blood magic even slightly, as their duty is to interpret the wills of gods and spirits alike.
blood magic aside, augurs can be skilled in any form of magic, though tend to lean towards practices that make use of the freezing cold of the frostbacks and the spirits that they are in constant communication with. augurs are also especially adapt at dispelling or banishing demons and purging them from their hosts. some possible abilities are as follows:
existing spells:
horror, spirit mark, walking bomb, fade shield, heal, healing aura, group heal, vitality
these may have different names to the avvar, but the effects are basically the same
winter’s grasp, fade step, cone of cold, frost weapons, blizzard, mana surge, winter stillness, frost mastery, wall of ice, ice mine, ice armor
because of the avvar’s close ties with winter, many avvar find it practical and easy to master the ice/winter elements. augurs always master at least this element, in honor of hakkon
augur only
fresh wind--the augur regains health from the surrounding spirits when below 25% health, and encourages the spirits to help the rest of the party.
second spirit--the augur invites a spirit of valor into themselves, and uses that experience to fell foes with whatever weapons available (increased attack and duration of spells, is not effected by dispelling abilities as this is a willing possession)
banish--when facing demons, if this spell is used first, there is a 50% chance that the demon in question will return to the fade. all other times, the spell freezes the demon in question for a period of time.












