Character Design Sketches
I wanted to create a humanoid bird puppet. My top priority was the structure and joints. I wanted to make sure the puppet would be functional before I started designing more intricate details. Two ideas prompted this sketch:
1)The Beak- Initially, I thought That the beak would work as a hinge. The top half of the beak would stay still. The bottom would be threaded onto a piece of wire and then be threaded under the top. When I asked my tutor, he suggested, that instead of this, I use 2 pieces of wire attached to either side of the beak inserted into the head instead. This is sturdier and more appropriate for animation.
2)The Legs- I moved the joint further down the leg than they appear in my reference images to more closely emulate human legs. However, I still wanted the bird-like appearance so I used 2 joints to emulate the high ankles in bird legs. When I asked how to execute this, my tutor suggested using a piece of metal tube to maintain the joints. Pieces of the metal tube would keep the covered aspects still whilst allowing the uncovered parts of wire to bend at the joint.
I was contemplating trying to create more realistic legs but I learned that this would require moulding which I felt went against the found materials brief so I decided to use the toilet roll and cling film holders I had collected to create the leg structure.
The next sketch focused on facial structure:
I was still unsure about the beak. At this point, I knew I was using bouncy balls as eyes so the beak had to suit a face with large eyes. Both of these were inappropriate, the one on the left being to extreme for my desired (though I did like the teeth which I added later) face structure and the one on the left being too small to manipulate during animating.
At this point during the process I decided it was time to create the first concept:
In this initial design, the head is completely bald like the flightless birds I used as references. I made the digits longer and, instead of the legs being bald, I made the feathers mimic pants, ending at the digits. The head is small, also like the flightless birds and the beak is hooked. I knew I wanted a knitted aspect so she is wearing a jumper. It has a large collar because I felt like it replicated the breast of the birds I used as a reference. I knew I didn't want wings. My idea at this stage was to have the beak do the lifting, pulling, etc. Therefore, the arms were unnecessary. I decided I wanted the sleeves of the jumper loosely hanging by the puppet's arms and dragging behind her when walking.
I liked this design but felt it was lacking intricacy. One of my favourite things about the Tasmanian Native Hen and the Ostrich was their tailfeathers so I experimented with adding a tail and more feathers to the end of the sleeves. I intended this as a cape/tailcoat for the character (hence the gem at the base of the spine) but the feathers were so effective and provided so much possibility for material/texture experimentation, I decided to add them throughout the design, initially focusing on the head, attempting to echo native american war bonnets:
This was also the point where I finalized the beak, adding a hook and additional teeth to a Tasmanian Native Hen's beak. It created an s-like curve in the side view of the face when paired with the head feathers. The next sketch was finalizing concepts in my mind before I started the to-scale drawings:
I decided I wanted the puppet to be a walking collage, with the feathers made out of all the interesting materials I could find. Due to the addition of feathers on the arms and head, I decided to remove them from the legs so the puppet wasn't an eyesore. I also opened the front of the jumper and removed the collar, revealing the character's chest and continuing the exposed layered cardboard throughout the entire design, starting at the beak and ending at the toes. The feathers would surround this, going down the back and thighs as well as going down the tail and expanding at the end of the arms.
It was also at this point that I considered creating a baby puppet for the larger one to interact with.