Axis Descending (Mars Ashton)
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Axis Descending (Mars Ashton)
Demo 1.8 Preview
The Demo for Axis Descending is getting its largest update yet with version 1.8. The update features a complete rewrite of the collision code and subsidized animations, resolving hits to the framerate and microstuttering completely. It also revamps the current content, providing better context for the introduction sequence through edited dialogue, additional and revised cutscenes and more.
1.8 introduces the Charge mechanic that stores excess electrical energy you earn and can be released through a powerful burst attack. Earrings can now be equipped as well that provide unique bonuses like replacing your dodge roll with a dash or reducing your friction and increasing your speed.
Current mechanics, like certain armor sets, have been reworked. The Aegis and Hunter sets have been given overhauls to better suit their role in the game and provide unique and interesting augments. Aegis now gains mana when defending and struck and can release a boomerang-like shield. The Hunter pet is no longer directly controlled by the player and will follow their lead, using different attacks autonomously depending on the attacks you use.
After completing the introductory sequence, players are introduced to the Rinpoche airship. The player’s home and game hub. Here, you can explore the island of Severn and discover the first side quest “dungeon” in the game called the Kar’Kaden Crest. The Crest includes a brand new tileset, look and feel, and story content that explores the lore of Axis’ world and introduces a few new characters to the mix.
Avast, ye scurvy airlubbers!
Am I hurting this guy at all?! I JUST CAN'T TELL!!!
The biggest heartbreak is finding a beautiful looking game... that is canceled, but this game is far too cool to leave untouched!