Symbaroum - The Forest of Death Angle
By random demand, this is the first angle I will be writing on.
This angle, I had a very vivid image of how to fit it into the mold, so, this is what I have thus far for this setting while I have been thinking on it in passing (gots life to life ya know).
The main visual of the system's base setting is Davokar, the forest of darkness. So, I use the heart of that forest as the negative energy location, which immediately made me think that I could make a gradient to positive energy, which, in this system, is a sort of cleansing energy, typically associated with the sun and fire. So;
"We live in this endless forest. On one side, the darkness, the shadows, the abyss. Treasures lost lie within, but to tread and search, risks more than simply your own life. On the other side, the perpetual flames on the horizon, the cleansing blaze, the wall of fire. New growth of our world, it allows us to remove our sins, by the grace of the sunfather, however, it does not heal the wounds left behind."
The entire setting is set up in roughly nine concentric rings of forest. The middle of the forest is similar to 'The Dark', a place of oppressive corrupting shadows. Merely being in this place can causes you to gain temporary corruption over time, yet, the objects who remain in this place becomes magical over time, creating the most valuable artifacts. The next ring is akin to 'The Wild', the next 'The Open'. This is the three rings of the core.
The 'habitable zone' are three rings of 'slightly dark', 'normal', 'slightly bright'. These rings are where a vast majority of the standard people live.
The final three rings are 'The Closed', 'The Tame', and 'The Bright'. The first is where a majority of religious orders make bases for themselves. The second is where the forest has thinned, it is warmer here, but more or less meadows with occasional trees. The final is an area of golden flame, a borderline wall.
This world expands, each ring expanding by about a meter a year. No real reason beyond 'creeping darkness' sort of vibes. Due to this, this world is technically flat, so the sun oscillates between the east and west. If it rises in the east, it will set in the west, and then rise from the west the next morning.
Blights are the corrupted forms of plantlife in the central three rings, becoming more common the closer to the center it is.
Drakes are creatures who have adapted to each individual ring, becoming more dangerous the more 'extreme' ring they inhabit.
Warforged facilities are centralized in The Dark.
Elementals, based on how elves work normally in the setting, would be season based?
The Administrators (the insects) would be designed to some degree, multiple castes given the monster trait versatility.
Elves have growth stages related to level?
Humans be doing human things.
The Arcane have access to all arcane disciplines, including from monster traits, but they don't start with them.
Spirit world?
Benevolent and Malevolent spirits?
Lizardmen can get a selection of a few monster traits.
'Goblins' I'm a bit unsure of...perhaps make a sort of 'template' that gets stronger the deeper they go into the forest? Perhaps a simple 'they are xyz'?
Dragons! Get size traits as a portion of their 'get more difficult' scaling.
It ain't much, but uh...it ain't much.









