One step above Basics, Levels 10-55 ish
Okay so with this post we cover the concept of other stats, what exactly they do and how they affect or effect you personally or going up against someone who has that stat.
Stats that we will be going over include: Block, Accuracy, Evasion, Parry, Magical Suppression and Defense, Strike Resist and Magical Resist and Accuracy.
Block: Block is the stat in which reduces incoming damage on a block procurement (In effect, only when you actually see the word "Block" come over the hit followed by a number, it is NOT a passive reduction in damage, ONLY a proc based reduction). The amount of damage reduced applies only to Physical Damage, not magical, and must be completed with a Shield on (actually equipped, must be at hand, having it equipped but not at hand does not count). Generally the amount of damage reduced is between 30% to 70% depending on the Shield you have.
Accuracy: Is the general stat in which is used to counteract the other defensive stats such as Block, Evasion and Parry. It only effects the passive quantities that they have, not the actionable skills which forces subsequent procurement's, examples being Shield of Faith, in which forces Block Procs on 10 incoming attacks within the next 30 seconds, or Focused Evasion in which has a guaranteed chance of Evading (Dodging) the next incoming hit while the buff is active. There is a much, much more advanced explanation as to how this skill works against the passive stats, but in a Too long, didn't read format, it essentially works by the general rule of "Within 500 points or the target's defensive stat" to see noticeable results, above or beyond which point no difference is seen.
Evasion: As a passive stat is a stat in which gives a percentile chance in being able to passively evade incoming hits. A Dodge is the complete, and utter absolute reduction in all damage taken.
Parry: As a passive stat is a stat which gives a percentile chance in being able to passively reduce incoming damage by 35%. Attack damage must be physical, not magical.
Magical Suppression/Defense: Magical Suppression and Defense as a stat is the passive reduction in all magical damage taken, period. Unlike other stats this is a passive stat, it does not need to be procured and will forever be there for you, longer than your ex girlfriend, and we all know how she turned out. Magical Suppresion as a stat for our intensive purposes right now, we will say that it all goes under the same roof as Magical Defense which is a largely ancient, dated stat no gear really has. Magical Suppression also for our intensive purposes is the 1:1 cancellation in your target's magic boost, which is the Caster's method of dealing damage to you.
Strike Resist: Strike resist, similar to Magical defense/suppression is the passive reduction in how effective Crit Strike as a stat is on you. The higher Strike Resist value you have is the one to one cancellation in Crit the opponent has. Example, If your opponent has 500 Crit Strike, and you have 200 Strike Resist, your chances to reduce the chance of him Criting against you decrease by approximately 15%. This stat is not affected by Accuracy, only Crit strike, it was primarily designed to balance melee classes for magical.
Magical Resist and Accuracy: As stats are the completely polar opposites of another another. Magical Accuracy is the counter to Magical Resist and vice versa. Magical Resist is best explained as a complete and total reduction in all magical damage or debuffs taken, this can often times be seen as a whitish, blueish shield which appears infront of the character upon a successful resist. For our intensive purposes right now we'll also say that this is definite however this rule changes at higher levels. Magical accuracy works similar to how regular Melee accuracy works but is designed solely for the purpose of breaching Magical Resist (Similar to how Accuracy > Block/Evasion,Parry etc).










