Guess what? My eighth book, LEAVE LUCK TO HEAVEN, is coming soon! It will begin on August 17, 2026, with an initial release of the first 20,000 words to be followed by twice-weekly chapters after that.
This epic fantasy adventure will be long, longer most likely than any of my previous works. It will also be my first truly serial story since 2023.
What's it about? What can you expect? Read more to find out!
Hague is a niche but successful streamer and speedrunner best known for his many world records and ridiculous challenge runs across the Fire Emblem franchise. He's good and he knows it, calling himself "The Best in the World" to anyone and everyone, especially his 1,000 or so average viewers. But one day, after a particularly outrageous boast on stream—"If God exists, I guarantee I'd beat them at Fire Emblem"—God takes him up on his offer.
In a flash, Hague finds himself transported to the domain of Sophia, the cruel, capricious, and dangerously bored Goddess of Knowledge. She likes nothing better than to cut arrogant humans down to size for her entertainment, and Hague is her latest victim. She challenges him to a "game" with her, "unlike anything you've ever experienced," with no less than his life on the line as punishment for losing. Hague is undaunted. Or rather, he knows he has no way out except to do what he does best—win.
Sophia casts Hague down to the fantasy world of Perrania, a political powder keg where nations teeter on the brink of total war. The appearance of Hague, a "Summoned Hero" from another world, is exactly the spark needed to start the explosion, with every major player in the world vying either to take Hague's head or force him under their control. To survive, Hague has to navigate the turmoil, recruit underdog allies, train a ragtag army, and lead them to tactical victory against vastly superior forces. Easy right? All stuff he's done before in Fire Emblem, but now it's real, with Sophia subtly manipulating his enemies against him in a massive chess match of heroes, villains, and everything in between.
A chess match both figurative and literal. In this world, battles take the form of turn-based combat where soldiers move across a gridded gameboard. It really is Fire Emblem, and Hague knows that if anyone can beat this rigged game, it's him. The only question is, will all his speedrun tech and game knowledge be enough to win against a literal goddess?
For fans of my earlier story When I Win the World Ends, I'm bringing the same ethos toward game-mechanics-as-narrative to Leave Luck to Heaven. I see this story as the next step after When I Win, applying its ideas and concepts at a much grander and more ambitious scale. Also like When I Win, no knowledge of Fire Emblem is necessary to understand and enjoy Leave Luck to Heaven—I've taken especial care to make sure the story is legible even to a completely layman audience.
Major influences on this story include Ender's Game (the master player pushing the game to its limit and being pushed to his limit in turn), Umineko When They Cry (the epic metaphysical chess match against a cackling she-witch with humans as pieces), and Worth the Candle (the interpersonal aspect of games and the implications of a world built around them). For the past year, I've been designing the world of Perrania with great help from Lurina, author of The Flower That Bloomed Nowhere, to ensure a deep, complex, and fully-fleshed out setting tightly interwoven with the story's themes, narrative concepts, and structure.
The result is something I'm extremely excited to share with you and that I think has the potential to be truly special. Look forward to August 17!
















