Call of Cthulhu
The Call of Cthulhu tabletop game has had a weird space in video games, in that it has barely had a space at all. For as popular as Lovecraft style horror is among so many horror games, the big main thing born from that mythos has only popped up a handful of times. They began with the point and click series, tripped up with the overly ambitious and confused Dark Corners of the Earth, then sort of retreated into some mobile games mostly forgotten. The first promising bit of news in a decade came when Frogwares was announced to be working on a Call of Cthulhu game, but they ended up dropping the project and using their work to make a new game alongside a new business partner, resulting in The Sinking City. That licensed game ended up being picked up by Cyanide Studio, a middle market mainstay mostly known for a lot of biking games, odd licensed games, and helping out with a RPG franchise alongside Spiders. This brings us to 2018, where the game finally released as a first major attempt in a video game to try and use the mechanics of the source material and translate them to a single player experience.
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