BStG #04 - Tutorial Dev Today
Just here to drop in and let you guys know that today I will be working through the Tutorial and trying to implement a full cycling and functioning tutorial level that is more polished and extended from the one included in the Alpha build. Today will mostly be about scripting and organising everything to ensure that the tutorial functions properly, is bug-free and accomplishes the goal of introducing the player to the game.
The benefit here is that once the tutorial is completed and functioning, most of the full game systems will be ready to be transplanted and function properly. Completing the tutorial and the systems it uses is one of the biggest aspects for this game, as it is the linchpin of the core gameplay systems.
Today will see some revision and adaption of the documentation for the game as well. This is to ensure that the game is on track, check that in-scope and out-of-scope elements are still where they need to be, or to be revised further, and ensure that the documentation that I am working from is as accurate and substantial as possible.
I hope you guys are excited for the beta build next week - Friday 17th - because I am, and I look forward to getting it ready to go and tested!