BStG #08 - Just Cre8
Hey All!
As I mentioned yesterday, I just want to give you a quick run-down of the Just Cre8 exhibition where Bar Staff the Game was demonstrated.
Just Cre8 is a small, in-house exhibition for games and animation, for students of SAE Qantm in Perth, Western Australia. The exhibition focuses on productions within these categories that are complete and full productions, to strive for professional representation and a way to expose work to an audience.
This Just Cre8 featured several serious games, including BStG, and a couple of serious board games, as well as a few other games and a couple of animation productions. The first half of the night was focused on the serious games, and saw a diverse audience sit down and play and experience each of the games.
The other serious games were created by my peers, and were of very high calibre. It was a great experience to showcase my work alongside them, and we were all very proud of the work we had achieved. There was very positive feedback on all of our productions, and we were met with a lot of enthusiasm to extend our games and consider proper marketing and release of the games.
BStG was met with a lot of very positive feedback, which was a bit of a shock as I was quite ill for the entire week leading up to the event and hadn’t had much of a chance to work on finishing the game beforehand.
The mechanical systems of the game received much of the strong, positive feedback, including some great feedback from lecturers and staff with programming backgrounds. This was great news, as it was definitely a relief to receive commendation on an area that I enjoy and have a deep knowledge and understanding of.
The overall gameplay and experience both received wonderful feedback, and I could see people enjoying the game whilst they played it. This was a major confidence boost, and great to see. That is what all projects aim for, and to see it come to life is always a great experience.
Much of the feedback and reflection on the game came with amazement and gratitude, as many player’s, especially those with no background or knowledge of bar service, learned a lot within the small game time they got with the game. This was the final piece of the puzzle. Being a serious game, this was the most integral and critical element of the entire project, from start to end (and even further). Being able to get players to learn about the RSA and bar service is exactly what the game is about, and when this is coming from persons not currently going for, or looking into, RSA certification, it truly is a positive piece of feedback.
There, of course, was some feedback that suggested improvement. This was not a shock and not at all deflating either. The major suggestion was aesthetics. The game had some nice assets from Kenney (available at Kenney.nl), and was laid out well, and looked the part. However, there was definite room for improvement. Animations were suggested, some background happenings and some nicer lighting were some of the suggestions. These are things that I would have liked to include, but did not have the time to implement. Moving forward from this feedback is positive though, as I have a better understanding of what people would like to see included, as well as what I would like to add to it, so with some revision and updates, I think the game can get to a polished and beautiful state.
The Just Cre8 exhibition was an absolutely excellent experience. The feedback that was collected from the event was undoubtedly invaluable, and extremely insightful. Further from that, it was great to showcase my work, right next to the superb work of my peers. To see an audience sit and play my game, experience it and learn from it, is definitely wonderful to see, and a giant boost to my confidence, both personally and professionally.
Now, as I mentioned yesterday, Bar Staff the Game is at a release status at the moment, with the closing of the trimester of study. However, it will be rolled-back to a beta status soon to allow more work to be conducted, and to get the production to a fully-fledged, polished and robust release version later in the year.
So stay tuned, the updates will be a bit less often, but work will continue on BStG, and I look forward to bringing you a full and ready version of the game.
For now, have fun, have a good one, and cheers for staying up to date with the game!












