Revisiting my first Durge, Atiena! And Elemental Monk and White Draconic Sorcerer Multiclass!

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Revisiting my first Durge, Atiena! And Elemental Monk and White Draconic Sorcerer Multiclass!
Bastien | The Crimson Knight
he/him • Zariel Tiefling • Guild Artisan • Eldritch Knight Fighter • Abjuration Wizard • Elemental Adept: Fire
You know the drill by now: which party member should Bastien romance?
Astarion
Gale
Karlach
I'm loving this look for my Monk Draconic Sorcerer!
This is Wyll's level progressions and gear for anyone interested in this build. I wish he had better jewelry.
Wyll is a Level 6 BattleMaster Duel Wield Fighter / Level 4 Warlock Pact of the Chain
Screenshots below and I'll write reasoning for the choices at the bottom for anyone interested.
I usually have a bard in my group so Wyll is usually fighting with bardic inspiration or improved bardic inspiration on him.
Leveling:
Level 1: Fighter
Two weapon fighting
Level 2: Fighter
Action Surge
Level 3: Warlock
Cantrips - Eldritch Blast, ghoul touch or true strike
Subclass - The Fiend
Spells - arms of Hadar, Hellish Rebuke
Level 4: Fighter
Battle Master
Maneuvers: Disarming Attack, Sweeping Attack, Riposte
Level 5: Warlock
Spells - Hex
Eldritch Invocations - Fiendish Vigor, Agonizing Blast
Level 6: Fighter
Feat: Lucky
Level 7: Warlock
Spells - Hold Person
Pact Boon - Pact of the Chain
Level 8: Fighter
Extra Attack
Level 9: Warlock
Cantrips - Minor Illusion
Spells - Misty Step
Feat Duel Wielder
Level 10: Fighter
Feat - Heavily Armored
Gear
Helm: FistBreaker Helm
Armour:Flawed Helldusk Armor
Gloves: Gloves of balanced hands
Boots: Boots of Striding
Necklace: The Spectators Eye
Rings: Ring of Shadows and Shadow Blade Ring
Weapons: Cruel Sting and the Flail of Ages
Ranged: Light Crossbow Plus One
His gear will aid with his two weapon fighting costs, movement, hide in shadows.
This build is designed to increase Wyll's strength and fighting abilities in battle in a way I think is consistent with rping Wyll as The Blade of Frontiers.
Two weapon fighting, action surge, and hellish rebuke are ways to increase his amount of actions.
The feat Lucky increase likelihood of successful attacks.
The feat heavily armored increases strength and removes armor penalty.
Normally I will have Wyll disarm an opponent first thing then he goes into other attacks. Agonizing blast is great for damage and push back. This man is tearing through a battlefield.
Fiendish vigor gives him a hit point boost.
Pact of the chain adds a pet. I think the more bodies I have on my side the better. The other two options are pact of the blade and pact of the tome. Tome adds 3 spells but since will is mainly a fighter I passed. The pact of the blade is decent but the blade you conjure replaces current weapons and the weapon appears in your inventory. I found this annoying as I have so many good weapons already. I need jewelry. So maybe pact of the bling as a dlc.
Hold person, minor illusion, and riposte. Things like this give him crowd control. Wyll wants the fight to end before it gets to someone else turn.
If anyone has ways to improve the build I'm open to suggestions