One more thing i wanted to go back and adjust too was i think vicky is playing a little too fast and loose with this magic thats supposed to be super dangerous and illegal. I really need her to keep it better under wraps and use it only in emergencies, going to great lengths to keep it hidden. I also need to standardize her cycle of: necrotech machines produce power for the sigils to draw on, tapping sigils on body accesses the magic well and drawing a matching sigil in the air allows the magic to flow through, which drains the machines power. If these reserves reach empty, which happens because her magic is 100% all the time she doesn't have other options, the machines kick into overdrive and tend to overcompensate and overproduce because if she has no magic left and tries to use magic, that overpowerful energy draw will start boiling and using her blood. Which is why major body-sigils are illegal. And why when she overdoes it, she like, overdrafts, burns up a good chunk of blood, and passes out. Meanwhile her machines kick into overdrive to fill her magic wells again, so when she wakes up shes usually bouncing off the walls for a while, maybe needing to carefully release extra energy, oh and eat a LOT and get some real sleep before things stabilize. I gotta keep track of this cycle and implement it better throughout three and four.











