LONG ASS BIGSAW POST BELOW CUT
First things first, let me go over my vision for BIGSAW!
BIGSAW aims to be a setting-neutral d100 system inspired by D&D 5e, and the ways that the community has come up with over the years to make it better, along with some personal touches! I want it to be very flexible, in that it gives Game Masters the ability to pick and choose from a bunch of additional optional rules alongside the base rules, many of which can be customized themselves!
Now, you may be wondering, what does BIGSAW stand for?
It's an anagram of the first letters of each of the Stats in the game! The Stats are as follows:
Technically, I would have liked it to go BGSIAW so that similar Stats are next to each other, but that isn't as catchy or legible as BIGSAW, so it's not that big of a deal.
Each Stat value is added to d100 rolls, which are the equivalent of d20 rolls in D&D or Pathfinder. This system uses a d100≥difficulty success ruling, meaning that you have to roll equal to or above the desired number set by the Game Master in order to succeed at difficult actions.
At character creation, the base rules state that each Stat starts at 0, and you have 30 Stat Points to add to each stat, with the maximum value of a Stat being 15 at character creation. In addition, you are able to reduce a Stat down to -5 in order to gain an equivalent number of stat points if you want to Min/Max your character a bit!
Each of the Stats are used for different things, obviously!
Brawn is the Strength AND Constitution equivalent for the system! Now, I know that it can be a bit of a controversial take to have HP and strength damage use the same stat, BUT my reasoning is that, if you're gonna be on the front lines with heavy armor and a battleaxe, you're already likely to have both of those stats high already, so why not just combine them?
Intellect is the Intelligence equivalent for the system! Shocker, I know, lol. I'm thinking about adding a rule that lets players roll Intellect in certain situations for a chance for the GM to give them a hint on how to solve a problem!
Grace is the Dexterity equivalent for the system! Not really much else to say here, honestly! It's probably not gonna change much from D&D!
Sense is the Wisdom equivalent for the system! It's flavored to be more about common sense, instinct, and literal senses, rather than about actual wisdom, which fits more under Intellect, anyways.
Appeal is the Charisma equivalent for the system! However, unlike D&D it is ONLY used for social/artistic abilities in this system! Things like Sorcerer magic in D&D are covered by Will!
Will is a sort of mix of Constitution and Charisma for the system, but ONLY for the ability to resist or power through effects for the Constitution aspect, and power skills that depend on life force, willpower, etc for the Charisma aspect.
I'm also gonna have Skills that will be able to be added to rolls, regardless of Stat used, so long as the Skill is relevant to the roll!
Lastly, for this post at least, I'm getting rid of levels, in a way! Instead, I'm replacing it with the Rank system! Rank, as of right now, uses a 1-10 rating system to determine how powerful your character is and what Abilities they have access to. Rank is gained through milestones ONLY, while Ability Points and Skill Points are given out both at a Rank Up and by the GM at smaller milestones! Stat Points are only given at Rank Up.
That's it for now! I have a few other ideas in the works, such as armor, differentiating Brawn vs Grace weapon fighting, a possible Mana/Energy pool, and how Skills and Abilities work!
I hope you enjoyed reading!