A fun little coincidence(?) that I can extrapolate from weird hyperfixative things and whatever in a recently released put into early access video game that I might have interest in, but first, a bit of backstory.
(NOTE: spoilers for the BIT.TRIP franchise even though the series is like OLD (2009-ish))
back during the conception phase of the BIT.TRIP series of wiiware rhythm-based action games, the sixth game (which would eventually be known as BIT.TRIP FLUX) was known as a game called BIT.TRIP GRAVITY, a game in which you would use a paddle (or paddles) to protect the SOUL of COMMANDERVIDEO from BEATS that, get this, GRAVITATE towards it, sorta like a spin on the gameplay of the prior BIT.TRIP BEAT.
Game 6 was going to be called BIT.TRIP GRAVITY, and was going to be another paddle-based game, like BEAT, but with paddles in the center of the screen, protecting CommanderVideo's "soul" after death. We ultimately kept the paddle-based gameplay, but decided that CommanderVideo wouldn't be trying to protect his soul, and would instead, embrace his post-life experience, so tying it back much more deliberately to BEAT felt like the right answer.
of course, due to the plot that unfolded in the game prior to game 6, BIT.TRIP FATE, this game would eventually be completely reworked into the BIT.TRIP FLUX game we all know today, but... but but but... there IS a game that sort of has the gameplay of the conceptual GRAVITY...
the game BEATBLOCK by BubbleTabby is a game where you use a paddle (or paddles) to protect this little circle thing, CRANKY, from, get this, BLOCKS that gravitate towards them, sorta like a modern-ish spin on the gameplay of BIT.TRIP BEAT. sound familiar?
now, i don't know if this is just a coincidence or a purposeful comparison to make, but it is quite interesting to think about this sorta thing. granted, i don't think BIT.TRIP GRAVITY would have used Tap Notes in the way BEATBLOCK does, but hey. that's not the point.
point is, BEATBLOCK could potentially be a realization of the BIT.TRIP GRAVITY idea and that's really really awesome
Track written to accompany Gaijin Games' new WiiWare title Bit.Trip Flux (http://bittripgame.com/bittrip-flux.html). I wanted to complement the game's theme and atmosphere, & what came out was seven minutes of Game Boy "space disco," sort of equal parts pensive, aggressive, and melodic.
Available as part of the Bit.Trip Flux Original Soundtrack digital album:
CDbaby: http://www.cdbaby.com/cd/gaijingames6
iTunes: http://itunes.apple.com/us/album/bit-trip-flux-original-soundtrack/id423411845
Gaijin Games have been incredibly supportive of chipmusic, so please show your support by picking up the soundtrack (and the game too).