Cartoon Amusing Roller Derby Injury Tropes 40: Sweeping Ashes. Cleanup on turn three!

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Cartoon Amusing Roller Derby Injury Tropes 40: Sweeping Ashes. Cleanup on turn three!
I've seen a jammer push a 2-blocker-wall until it was out of play, but never 3 (and if I I understand correctly, a 4-blocker-wall would be half the pack, thus could never be out of play with the majority of the pack/itself). Bout Time cartoon 53: Out of Play
Cartoon Amusing Roller Derby Injury Tropes 38: Squashed Flat. When an unstoppable jammer meets a ...less than unmovable blocker.
Derby offense doing a scoop-and-lift on the opposing wall; would the penalty be a high-block, forearms or hmm...multi-player-hoist? Bout Time cartoon 56: Strength Cross-Training
Cartoon Amusing Roller Derby Injury Tropes 30: Metronomic Mashing. Jammer upper body strength exercise: blocker mashing, 20 reps.
Cartoon Amusing Roller Derby Injury Tropes 45: What a Drag. When even a blocker tangled in their uniform strap can't slow the jammer down :O
Cartoon Amusing Roller Derby Injury Tropes 42: Torso with a View. The jammer got through the pack :|
I love that the overall philosophy behind derby rules of contact is about safety; but once in a while the results can seem counterintuitive. Bout Time cartoon 42: Lowest Block