Caleb from Blood (1997).
I'm not good with backgrounds.

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Caleb from Blood (1997).
I'm not good with backgrounds.
Next week Imma post the coverage of my treatments for BLOOD: THE PRELUDE for everyone to see, and it ain't gonna be pretty. The original treatment is 44 pages and 16394 words. The presentation treatment is 23 pages and 6272 words.
I hope that whenever something new in the Blood IP begins to be developed , and I don't mean just some rehashing of old stuff, that they make public calls to hire, and that the opportunity doesn't pass me by. pic cred: nedobropojalovat
Three days after I wrote to @NightdiveStudio and I haven't received an answer. What I received is some @WBGames spam that I hadn't sign up for. Maybe I sent the inquiry email it to the wrong mailbox. Retrying...
Yesterday, I sent an email to @NightdiveStudios asking them how come they're using the Blood I.P. to do businesses. In that sense, Blood was a special case and it would be interesting if they got out the story of how they did it.
Years after they were current I found Blood's little brothers, Darkwatch (High Moon Studios'05), and Damnation (Blue Omega'09). It's crazy to see, after almost a generation since its birth, not just that but its influence on audiovisual media too,
I was al all excited and worked up when I learned about Nightdive Studios's remaster, but the rush lasted just ten seconds. When I found out what it was about. A feature of Nightdive's Fresh Supply is a new net code, the only reason I'd have to buy it.