The Gallant Defense of the Cutter Surveyor ― by Patrick O'Brien

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The Gallant Defense of the Cutter Surveyor ― by Patrick O'Brien
I'm BOARD! Let's play some Magic: the Gathering!
Boarding Party
Artist: Sidharth Chaturvedi TCG Player Link Scryfall Link EDHREC Link
Rain Plays SWTOR: Call to Arms Arc Pt. 1
Call to Arms is an Imperial-only purple story mission that comprises the Boarding Party and Foundry flashpoints. Of course, you can play through these flashpoints at any time individually, provided you're a high enough level - but the actual story that ties the two together is not repeatable.
Rewards: In story/solo mode you are awarded a science station deco, plus a wall trophy, for completing Boarding Party.
Where do I get it?
Once again, if you are doing these flashpoints once for the experience, I urge you to do the full story mission so you get the whole picture. This story chain is important for two reasons: Revan and Malgus. And if you played KOTOR you will encounter another old pal, although he won't exactly greet you warmly. Chronologically, it follows the Republic's story chain with Taral V and Maelstrom Prison.
The quest giver astromech for the non-repeatable story chain is on the Imperial Fleet right next to the one for the Shadow of Revan Prelude. It's near the elevator between the Galactic Trade Market and the section where you buy mods and enhancements and find Kai Kyken.
A short cut scene will play and you will be directed to meet with Moff Phenir on the White Nova. Use your quick travel (you have it automatically) to get to the White Nova quickly, and then find the instanced room. You'll speak with the Moff and Darth Malgus, and then leave the room to enter the flashpoint nearby.
Alternative: If you have already done the story or just want to play the flashpoint without it, you can pick up the solo/story version by clicking on it from your solo tab on the activities console. Press CTRL+G, go to the solo tab, and scroll down to flashpoints to find Boarding Party.
Story: The Boarding Party is the first part of the Call to Arms quest. You will be commandeering a Republic cruiser. You've done this before, with the Black Talon. Simple enough.
This isn't the flashiest or the most interesting flashpoint, but you'll need to get through it for the story.
General caveats:
1. Kill. The. Medics. The medics in this flashpoint are really slick and like to hide behind boxes and ships. No joke. Get rid of them. You will notice that two of the bosses have healers. Same drill.
The cutting out of the Curieux, Martinique, 4th February 1804, by Mark Richard Myers ( 1945- )
Raid
Made a concept for fun. Trying to capture some Starship Trooper's vibe or Doom.
MIN NGUEN
Swinging into the weekend like...
Nate was hiding a burner phone from his wife. - All I'm saying is there's a lot of reasons why people use a phone. Not necessarily wh-what you're saying. (...) I looked at the history. All the calls are to and from one number. - I'll take care of this, all right? Just don't say anything, 'cause I don't want anything... getting back to Molly, all right? Trust me, I'm not looking to talk about this, especially with Molly.
- You did that whole, uh, new NSA surveillance thing last year in D.C., right? Yeah. Those guys are terrifying. Made me scared to walk past my computer. (...) Well, Nate him, you definitely don't need to track. From my understanding, he's gonna stay put a while, like End of Times. - Oh, Nate was hiding a burner phone in his toolbox, okay? Alana found it when she was cleaning out their garage. Oh, she thinks it's a ho phone. (...) What do you care if Nate was stepping out anyway?
Bonus: