Prototype GUI Application (Early Alpha)
Today I began some work on my prototype application to test the GUI that will be created from the trends found within my preliminary survey.
There are a few kinks to iron out, and some tweaks to be made to the way the AI behaves. The application scales uniformly to any device size.
AI pieces can only take damage once every 0.5 seconds, and lose 4% of their Health each time they do take damage. These numbers may of course need to be balanced later on. Damage is taken when inside the Red Zones.
The application is web-based, and is built using the Raphael Library. The idea is that after a specific amount of time (or when everyone dies!), collected metrics will be sent over to my database.
The players job is simply to move out of the red zones, whilst tapping the health bars (soon to be added!) to heal that AI's health up a little.
Ideally, I'm interested in things like:
Length of time an AI group member is low on health, without receiving a heal.
Number of AI group members died.
Number of times the player healed a group member with a plentiful amount of health.
I also intend to deploy a second survey which will give players an opportunity to give their thoughts on how they felt the GUI handled.











