@bourbonpowered replied to your post:
What’s the alternate start mod? Like, more time to bum around the pre-war neighbourhood or Fuck It We Bawl: start with seeing your spouse murdered and son kidnapped?
start me up redux, the one i'm using, is a full overhaul of fo4's main quest, not just an alternate start. instead of playing as one of shaun's parents, you can be a random vault dweller, or one of dozens of wastelander classes, like a raider or NCR ranger. if you pick the "random vault dweller" start - as i have - it positions you as a bystander who witnesses the kidnapping and feels compelled to investigate it. in the wastelander start, you hear a rumor of the kidnapping, then visit the vault and unravel the game's mystery from there.
having to RP as a parent was why i avoided playing fo4, and a few hours in, it's amazing how cleanly this mod excises that. it shuffles preexisting dialogue to remove references to a spouse or son, so your character is still voiced, but you can envision whatever backstory you want. seriously, the mod page says it tweaks over 800 lines! that's dedication. it even adds some pathos to codsworth - he mistakes you for his former owner, and the references to that missing family feel sympathetic, not glitchy.
@nocturnalroostermarch replied to your post:
When FO4 came out, I was so insulted by the voiced protagonist that I refused to play it.
7 years later, I picked it up for the first time a couple of months ago, stuck in a classic camera/voiceless protagonist mod and I'm having a good time. So yeah, right now is the best time to play FO4 imo, lol
yeah, it was interesting to see which features of fo4 were deal-killers for veteran fallout fans when it came out. i promise i don't mean to pick at old fandom discourse - the question of "how much do we define the protagonist?" is a huge dilemma in RPGs. truly open protagonists give the player endless creative freedom, but when you're trying to account for everything, they can become too blank a slate. a voice or a backstory make it easier to write a cohesive character, but the more you add, the more players like me will feel penned in. that friction happened with dragon age too: a lot of players [me included] felt that inquisition's choices railroaded you into playing a certain type of character.
i think it comes down to expectations. it bothered people less with mass effect, because shepard had a really clearly-defined role from the off. [me notwithstanding. it's why the voiced fo4 protag doesn't bug me: i'm already used to irina having the wrong accent.] i also think that "east coast fallout," as we used to call it, puts its player characters in a more explicitly heroic role. you can go off the rails in fo3 and fo4, but it feels like a big departure from the way the intro set you up. by contrast, in new vegas, you're literally Just Some Guy, and benny shooting you diverts your life without changing who you are. that's closer to my philosophy: i can define a character's present, but i'd rather not dictate everything about their past or future.