Hell To Pay
Jules of Nature
ojovivo

JBB: An Artblog!
PUT YOUR BEARD IN MY MOUTH
almost home
One Nice Bug Per Day
Cosmic Funnies

if i look back, i am lost
i don't do bad sauce passes
2025 on Tumblr: Trends That Defined the Year
Cosimo Galluzzi

JVL
Claire Keane

No title available
TVSTRANGERTHINGS

Love Begins

Janaina Medeiros

tannertan36
"I'm Dorothy Gale from Kansas"

Kaledo Art
seen from Georgia
seen from United States
seen from United States
seen from Vietnam
seen from France

seen from United States

seen from United States

seen from United States
seen from United States

seen from Belgium
seen from France

seen from United States
seen from United States
seen from Vietnam

seen from Brazil
seen from Malaysia
seen from Japan

seen from Dominican Republic
seen from Brazil
seen from United States
@a-gromova
Hell To Pay
Fenrir
Big Time Operator
Paint It, Black
Bloodline
When no one wants that kind of content, but you still enjoy making it kekw
Green Light
Volkodav
Heavy Is The Crown
Pew~* 😎👉👉
Eclipse
Going Dark
One will protect you, others will try to kill you. Choose wisely
I was screaming like a bitch while I was doing it. GEEZ PHILLIP I'M REALLY SORRY OKAY? But that's hilarious.
Bonus for the keen-eyed: König
Off Combat
Don't Speak
Ok, I’m so curious. It’s OK if you don’t want to answer this to protect your process, but are these really all screenshots? They look so much like 3D renders! (Unless that’s what you meant ;;)
Yup, these are all really in-game screenshots. I just don't use the game's built-in photo modes (if they are there), but other tools and cameras that allow much more. But if my shots are compared to 3D renders, it's even flattering, I guess 👉🏽👈🏽
Only Call of Duty shots are an exception, as I do them not in MW, but in a slightly different sandbox game (I port faces, clothes, facial animations and so on). I'm much more comfortable working on a shot inside the game, using tools, cameras and ReShade, which allows you to do almost anything you want with a shot in visual terms
Shadows Rise
Tempest