Spaceship stuff
I posted a screenshot a while ago of a box on a circle with another circle and some text. This is it taken TO THE NEXT LEVEL.
Basically, I’ve made a weirdly detailed little fake-planet-cluster-type-thing-simulator. Très long post under the cut.
Each planet has a random colour, size, name and statistics. The color, size and statistics are generated pretty simply, but the name itself is made up of three parts; prefix, suffix and number. I had no idea how planets are named, so I looked it up and the naming conventions looked pretty boring so I decided to disregard them altogether and generate names that I thought sounded cool and sci-fi with no regard for real-life (don’t start to think about how this solar system has no stars or orbits of any kind, it isn’t worth it because I am lazy). The possible prefixes are as follows:[“blar”,“kor”,“kar”,“dri”,“dro”,“tra”,“fi”,“ja”,“tro”,“tri”];
The possible suffixes are:
[“cax”,“kax”,“cox”,“kox”,“lon”,“da”,“do”,“to”,“ax”,“dax”,“ol”,“tex”,“tax”];
And I added the roman numerals one to ten because I’m from 2000 years ago to make them more sci-fi sounding, but also to give the small possible amount of different random names that could be generated more mileage.
This system does mean you can get a planet generated called “Trool V“ but whatever.
All the planets are consistently trading with each other, and will even attack each other.
Trading works as follows: either a trade is sent from one planet to another or one planet sends a trade request and if the target planet can fulfill it, it will send a trade. Planets will only trade with an ally or neutral if they have the resources.
Trades pretty much have no rhyme or reason to be sent right now other than that they are possible and there aren’t more than, like, 3 going on per planet at that time. It’s pretty much chaos.
Each planets has it’s own HP (in a percentage) and resources, these are money and the as yet untitled; resources A, B and C. Resources can be traded for each other.
Each planet also has it’s own race, and these races haves their own stats that affect trade, war and relationships etc. For example, if a race has a high “Hostility” rating, they are more likely to start with more enemies or even at war with more planets, however “War“ determines how strategic they are in a war situation and therefore how effective their weapons are. Many of the stats are unused up to press.
Each planet forms an opinion on every other planet in existence (in this screenshot, the colours are as follows: green=allies, white=trade-friendly or neutral, orange=enemies or red=at war). These relationships are based on the “Hostility” rating and a random number.
Honestly, I think this planet thing could be really cool, I really like the idea of just being able to generate an entire galaxy that can tell it’s own stories. I may put this up somewhere soon, but I probably need to fix how it saves and loads local data, so you don’t lose a galaxy or whatever forever.
I’ll talk about the player and the cool things to do with that in a different post. For now, this post has been pretty long and self-masturbatory. Bye, I guess?










