Breaking the Timeloop, chapter 1: Henry, this is Henry
Thanks for showing support for this, guys. I hope you like it. The first chapter mostly outlines the “laws” of this fic’s universe, which are based on popular Reddit theories of the time. They’re outdated now, but made for a nice story.
Henry Stein stepped into Joey Drew Studios, apprehensive as to what he might find. Returning to the studio had seemed like such a small favor to make his ex-business partner and old friend happy. Joey Drew had seemed so remorseful, and so much calmer and kinder than he had been back then. Still, as soon as Henry was staring down the studio's halls, lifeless and decaying but otherwise unchanged, he was reminded of the time he'd spent working in them. In those years, Joey Drew had shown an ugly, selfish, twisted side of himself to Henry. One that Henry had all but forgotten about. Who knew what he'd wanted from having Henry return?
With a start, Henry realized that he was holding two objects in his hand, neither of which he recalled bringing in: a strange, hand-mirror shaped instrument, and a book with the words, READ IMMEDIATELY written large in ink over the entire expanse of the cover. Henry obeyed the text.
Henry? This is Henry. This'll come as a surprise, but you're stuck in a time loop, buddy. You seem to lose your memory every few loops. After a few hundred loops, though, I figured that out and started this journal. This way, you can learn from my mistakes and hopefully have a better chance of getting out of here.
I don't know why I'm here. That makes it pretty difficult to guess what needs to be done to get out. My best guess is that Joey Drew put me in this time loop so that I could fix his mess. Keep your eyes out for any indication that this is not the case, but for now, focus on trying to save as many people as possible.
1. Write down anything significant you learn. If you end up in Joey Drew's apartment, write everything you need to down, because it'll be your last chance to do so before a new loop begins.
2. Don't be afraid to die. This time loop effectively makes you immortal. Take risks to experiment.
3. Protect this book at all costs. When Joey Drew sends you back into the studio at the end of a loop, transfer it and the seeing tool to your right hand to ensure it will be preserved.
The next page contains a table of contents. This page contains a list of the creatures you'll encounter. Please read it.
Each ink creature was either made with a soul, or took on an imprint. The ones with souls hold the memories of the people they once were. I'll start with the ones with souls.
Yeah, that Sammy Lawrence. Sorry, bud, but you had to learn sometime that Joey created a real tragedy. Sammy isn't your chipper, if easily annoyed old friend anymore. He's an ink-covered loon who worships Bendy (who I'll get to later) to the point where he's willing to use you as a human sacrifice. He mostly lurks in the first basement floor and second to lowest floor of the studio. However, since he worships the ink demon, he can be anywhere instead of hiding away from him as most ink creatures do. Bendy is still malicious to him occasionally, however. He's almost invariably malicious at first, but there are ways of saving him. See pages 34, 52, and 57 for how to befriend him. He's a powerful ally as he runs a cult of lost ones and searchers.
Times befriended: 63/584 (since I started counting)
Times killed: 311/584
Susie Campbell/Alice Angel (scarred)
Susie Campbell's soul was transferred into an Alice Angel clone. Be extremely careful around her, as she is capricious and has no qualms with murder. She is mostly found on the ninth floor, where she has a fairly significant portion of the studio sealed up to protect herself from the ink demon. She has access to a lot of machinery in there, and can control the elevator to some extent. Don't fall into her web-she has arguably adapted to surviving and protecting herself here better than anyone. She can also be found on level S. Do not use the elevator unless she either hasn't met you, or is dead. Be especially wary of her if you're traveling with a Boris. She kills them to use their organs. For how to befriend her, go to page 78. For ways to kill her, go to pages 7, 12, and 21.
A mechanical creature containing the soul of Norman Polk. He shows no signs of sapience. I never liked the guy, but he didn't deserve this. He likes dark areas, but he can be found anywhere because he doesn't have the sense to beware the ink demon. You'll know him when you see him, and when you do, run. There are ways to kill him, though: see page 54.
Apparently, after I left the company, Joey tried to make a Bendy-themed amusement park which never got off the ground, and enlisted in this guy's help. They were always at each other's throats, and after they were done doing business together, Joey put his soul in an amusement park ride resting in a storage room for all the other unused Bendyland equipment. You'll know it when you see it. Unfortunately, he always mistakes me for Joey Drew, and that makes him almost impossible to befriend: he thinks it's just Joey being a manipulative liar. You must debilitate him before even attempting to befriend him-there is one very specific way to do so. For how to kill him, see page 4. For how to debilitate and befriend, see page 49.
Lacie Benton and Grant Cohen
By using the seeing tool, I have detected their names on coffins. These same coffins hold the corpses of the others that were killed. It doesn't take a genius to connect the dots. At least one of them is a Lost One, it would seem, as at least one Lost One can talk and remembers its name. Lacie worked for Bertrum. She was probably killed because she was suspicious of Bertrum's whereabouts, but that's speculation. Grant Cohen was likely killed so that Joey could keep the company's financial matters secret.
Alright, now onto the soulless creatures. You probably can't save these, but they can still seriously help or hinder your quest.
Kill on sight. They have no signs of sapience and are invariably malicious. There are many copies of them.
Almost invariably benevolent. The time spent with him (generally in his safehouse on the second basement floor) is like time spent with family. Down here, that kind of moral support is scarce and invaluable. However, he can be a serious liability if you run into the scarred Alice Angel. If that happens, keep him away from her at all costs. If she does get him, well, try to remember that he doesn't really have a soul. Just an imprint, seemingly of Wally Franks (laid-back, goofy, friendly, weak-willed, etc.) Though, that doesn't seem to keep him from feeling a fondness for me, or from feeling pain. I'm sorry Henry, but you're often gonna have to kill your dog. Alice hulks him up and turns him against you. For how to kill, see page 4.
Times befriended: 437/584
She lives on the second-to-lowest level of the studio with a Boris clone she calls "Tom." She's generally benevolent. I suggest you recruit her early, as her combat skills can really come in handy, and, as I've mentioned, good company is scarce. When you meet her, show her your seeing tool. She has a tendency of thinking of you as some sort of savior, but she sees the seeing tool as some kind of proof of that. Her imprint could honestly be of anyone, but she's calmer than I ever knew Susie to be and has a rather feminine personality, so I'm going to guess it's Allison Pendle, who was hired to replace Susie as Alice's voice actress. For how to kill her, go to page 63.
Times befriended: 289/584
Tom is a very distrustful, hardened Boris clone. He is often the main obstacle to befriending Alice. Sometimes, he can even convince her to imprison you. He is very useful in combat and situations involving strength, however. Don't try to befriend him: befriend Alice, and she'll convince him. And whatever you do, don't harm her, or look like you might harm her, in front of him. By his personality, he seems to have the imprint of Thomas Connor.
Times befriended: 260/584
Can't lie, don't know what these are. Some are malicious, some aren't. At least one can speak, most can't. By the same token, only a couple seem to have their own personality. I don't know if they have souls or not. I just know that when I am engulfed in the ink, I can hear their thoughts. It's like they're simultaneously one voice, and many. Their methods of combat often make them seem like a hive mind.
Almost everyone in the studio fears Bendy. He's very powerful: he can teleport using posters, can only be killed or hurt by seeing the end tape of his cartoon (you read that right. See page 3.), and can send any creature back into the inky abyss with a single touch.
Because almost every interaction I have with him includes running away, I have not been able to get a good sense of his personality. However, I've noticed a pattern: he ceases to attack anything after he has killed a creature with a soul. He doesn't go after others without a soul, though he doesn't mind coming close enough to them to melt them into the tendrils of ink that follow him everywhere. I think he wants a soul. Maybe that's why he's after me.
I have not yet made allies with the ink demon. He doesn't seem to take sacrifices of a souled creature- in fact, he reacts with disgust and outrage, injuring (often mortally injuring) the sacrificer before coming after the sacrifice. The only exception I've found is if the person was defending themselves.
This shows me that Bendy has standards for other people but not himself. He uses everyone he can use, and is willing to stomp on and destroy anyone he can't. There's no question in my mind who his imprint is: Joey Drew. Nonetheless, his demonic powers lead me to believe that he might know something about how to save these souls.
Henry stared at the page a long time after he'd finished reading, as though that would change its words. Deep down, though, he knew that three pages of his own handwriting hadn't spontaneously appeared, and he definitely didn't remember writing them. He flipped through it to find that there indeed were over seventy pages to it, all in his own writing. His stomach sank as he realized that this was entirely real. "Oh, Joey, what have you been doing?" he whispered to himself.