We will be presenting Brutal Botany at BIC Festival in Busan this Friday and Saturday! If you happen to be around please come by and play our game :)

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We will be presenting Brutal Botany at BIC Festival in Busan this Friday and Saturday! If you happen to be around please come by and play our game :)
We’re showing at BIC Fest!!
Kia ora! This week has been all go!
We’re trying to get everything on the Brutal Botany demo done as quickly as we can because we will be showing the game at BIC Festival in Busan, Korea!!!
It will be the first time showing the game and we’re very excited. So to go along with that we’ve set up a website just for Brutal Botany, similar to the desolate website.
Check it out at http://brutalbotany.com/
Im the coming weeks we hope to have a a bit more to show, a few gifs to show the action. If you are going to BIC festival be sure to come around and play the game.
Here’s a quick looks at a new level, Thanks for reading :)
First Brutal Botany screens
Hello!
So recently InkBit has had 2 games on the go at once, but this is the first screens to come from Brutal Botany.
We’re busy getting the demo ready and will be showing it in Korea at BIC. The game is still young and will change a lot of development I’m sure. More details to come.
But for this week please enjoy these glorious screens :)
Who are we?
Kia Ora,
Welcome, here we are now, this is the first update on the new InkBit Tumblr DevLog, and I thought what better way to start than by introducing who we are and what we’re working on.
First off we are working on two games at the moment: desolate, and Brutal Botany. desolate is a 2d puzzle adventure, somewhere in between an Another World and an Abe’s Oddysee. After shadowy figures have invaded your village you have to sacrifice your family friends to escape, only to realise your mistake too late. You have to find a way to make things right, accept yourself, and change. Brutal Botany is a Bomberman-like deathmatch biological sim. You and your friends play as biologists trying to kill each other in the annual Bontany Deathmatch Confrence. Plant seeds in the wall to change the terrain and squish your friends.
So who are we? well I’m @elliotcollis working on both desolate and Brutal Botany. I started InkBit Collective 2 years ago when I started working on desolate. I do everything except the music on it which is done by Ben Tolich. I am also programming Brutal Botany. There is also @_cartographer better known as Gabriele Pala. He is designing and doing all the artwork for Brutal Botany. Currently working in Tokyo. We first met at the local PicoTachi event at Pico Pico Cafe.
If you have any questions please let us know, we will be posting smaller updates here as they come. A lot can be found on desolate, including the successful Kickstart done last year, a few articles and the desolate website. Not much can be found yet on Brutal Botany, a spot light for Gabriele at Tokyo indies and the original pico8 demo.
Thanks for reading :)