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HI ROSE :D i love you.. Look.... theyre talking...

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hi meal
HI ROSE :D i love you.. Look.... theyre talking...
EARTHWORM JIM - USE YOUR HEAD (COVER)
WRITTEN BY TOMMY TALLARICO
COVER MADE BY FRANCO LOZANO
So I've played Earthworm Jim for the first time, beat it last night. All I can say is... GROOVY!!! As a lover of cartoons and pure obscurity, I couldn't ask for anything more from a SNES classic. The levels have a lot to offer, with multiple paths and goodies in every corner. Also with both a physical worm whip and pistol makes the game feel fresh. The animation may distract some gameplay elements (the whip animation is a bit too over the top), but not to a point of making the game unplayable. When it comes to art stye and story... let me just, describe Earthworm Jim's journey to save Princess What's Her Name (and if it makes any sense, then I've done a bad job): You start in a Junkyard filled with rabid dogs, a dancing trash can borg, and a fish belching junkyard... junky. Oh and you launch your very first cow: an important moment in the game, seeing as it only happens once and serves no purpose whatsoever. After all that's good and done, Jim pulls a rocket out of his pocket and races a Psychotic Crow in Pajamas to his next destination: HELL (er... Heck for the censors) In Heck, there's are demonic cats trying to kill you while Night on Bald Mountain followed by screams and elevator music is playing in the background. There's even a fire breathing snowman. The boss in this level is a less demonic looking cat that's shooting the worm WITHOUT HIS SUIT! Of course, you get it back and blast all the feline's nine lives away. Blast off to the annoying part of the game! FWOOSH! Water levels (the games first dip in fun factor) has more cats, which are EXTREMELY annoying, as well as giant hamsters, a fragile glass bubble with tank controls (I'm sure this is how far most kids in the 90s got, as this is hard as BALLS) and an infuriatingly easy boss fight with a goldfish: you just walk into his fishbowl and it breaks... After a 3rd pocket rocket flight, Jim finds himself in the most epic of boss battles I've ever witnessed in a game: bungie jumping next to a war general made of snot. BRILLIANT!! I can't even do this justice, just... wow... and that's not even my favorite part of the game... Level 5: the highlight level of the game, where Jim is in Professor Monkey-for-a-Head's laboratory. It's filled with mutated bouncing (cheaply placed) brains, and floating, tapeworm-filed, one-eyed grenades. There's all sorts of platforming goodness in this level, and a shooting segment. The boss is even a robot chicken, who seems overly animated and overly-armored. After blowing it up, you are free-fall shooting this thing as the lab is exploding. Sadly the game goes downhill from here... For Pete's Sake, this next level is a pain: it's not only a scrolling stage, but you have to guide this obnoxious little dog to make sure he doesn't fall into the spikes. If he does, he turns HULK and throws you a good distance backward... This is frustrating, for there are stalling UFOs, annoying tentacles, and more bottomless pits than you can count. Once that nightmare's over, it's time for the finale: BUTTVILLE! First is a freefalling segment with loads of spikes, made popular by the infamous Dr. Wily, I had no trouble with this one. It's the part afterwords that's the true challenge. Spikes every where, hornets buzzing and bugging you, and these annoying pincher bugs that TEAR YOU IN HALF INSTANTLY KILLING YOU! The platforming in here requires utmost precision, but thankfully, it's rather short, and has (IMO) the best music in the game. Suddenly you're face to face with the crack of our main antagonist. It's slimy and gross, SHOOT AT IT! Then you AIM FOR THE HEAD! BOOM! EW! You can see her GUTS... Poor Queen Pulsating, Bloated, Festering, Sweaty, Pus-filled, Malformed, Slug-for-a-Butt... You get all that? TLTR? Wusses...
Kind of in the mood to play some EWJ
OCR01568: Earthworm Jim: Acrophobia - about:blank
[Buttville: The Descent]