Commissions are open!!
Creature (dog, cats, turtles, etc) portraits and animations, aswell as token-style card requests!
Take a look HERE.
seen from Yemen
seen from South Korea

seen from United States

seen from Malaysia

seen from Vietnam
seen from United States
seen from South Korea
seen from China

seen from Vietnam
seen from China
seen from United States
seen from Yemen
seen from United States
seen from Canada
seen from Malaysia
seen from China
seen from Malaysia

seen from Türkiye
seen from Ukraine

seen from United States
Commissions are open!!
Creature (dog, cats, turtles, etc) portraits and animations, aswell as token-style card requests!
Take a look HERE.
Hoy les ofrecemos: Un cómic fome y chilensis estelarizado por Zapato y Jarabe.
Let’s Remake Everything!
More than once (and specially on a looong project), as one grows and develops better and more efficient ways to make things (an evolving artstyle, a cleaner way to program, new approaches to world and level design…), it becomes reaallly tempting to just go back and re-do the whole thing.
During the 2+ year development cycle of Dinomelt, this has happened more than once: The protagonist, Gwrep, had a complete sprite-re-drawing halfway through the project. Also, recently, plenty of the main background assets and platfoms got a color, line and overal polish update, so that most aspects of the game had a more consistant line. As an example, take a look at this gif from version 0.4 (late 2015!)
It was looking and working fine, but the animations on the protagonist, Grwep, weren’t the most convincing, they were stiff, and the ‘run’ was a bit off... Months later I went over its whole group of animations to make them smoother with stronger poses, and a better sense of weight (specially on the runcycle).
In that sense, my current goal is to get this release DONE before I get the ‘itch’ of remaking everything again, otherwise, you may expect the game to take another year or even more!!
Ka-Chink!!-POW!! 🐢 Oh wait, something's weird with the cartridge?
More (medieval?) animation practice! through the eyeballs of a strategy game (Oh! if you were wondering, this is just an animation for now (boooo), maaaybe a playable thing eventually? Hopefully it won't get stuck like this one... or maybe it will anyway, bugs happen! 🐛).
Battle Music by Moralo González.
Token card commissions!
I’ve been requested a few times to illustrate custom card designs, so I thought I’d leave it open as a commission possibility, take a look!
Thum-Thum-Thum! Run, Turtle knight! 🐢 (with a door!) Just a little character design test, a turtly knight capable of running for 20 seconds before probably needing to sleep for the next 20. //Oooff, first time in the Tumblrs in ages!
¡SOMOS EL STAFF DE THE COMIC FOME! Puklin Butzbo Mister Paint Jojose Caspa Ocio Cuchara-Spoon Dorkraz
Zapato y Jarabe, revisando la peluchería.