The web version of Dinomelt is finally UP on Newgrounds!
Take a look at the trailer, and GO GO GO!!
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The web version of Dinomelt is finally UP on Newgrounds!
Take a look at the trailer, and GO GO GO!!
Only 2 days before Dinomelt’s Release!
Dinomelt’s web version will release on June 2, Only 3 days left for its launch on Newgrounds!!! Prepare your platforming molecules to explore the clay-invaded caverns!!
#Throwback Thursday! The first month for the web version of Dinomelt’s has come and gone, with over 50.000 plays on Newgrounds! Now let’s take a look at the very first demo of Dinomelt! (January 2015).
This build of the game was made as a test in one of the chilean locations of Global Game Jam 2015, just as a way to see if I could make an animated character that could run and jump on a platormer...
Wait, what about that red frog?... Odd as it seems, that was the first ever version of Fregg!!! As a pretty harmless ‘enemy’ you had to go through!
Let’s Remake Everything!
More than once (and specially on a looong project), as one grows and develops better and more efficient ways to make things (an evolving artstyle, a cleaner way to program, new approaches to world and level design…), it becomes reaallly tempting to just go back and re-do the whole thing.
During the 2+ year development cycle of Dinomelt, this has happened more than once: The protagonist, Gwrep, had a complete sprite-re-drawing halfway through the project. Also, recently, plenty of the main background assets and platfoms got a color, line and overal polish update, so that most aspects of the game had a more consistant line. As an example, take a look at this gif from version 0.4 (late 2015!)
It was looking and working fine, but the animations on the protagonist, Grwep, weren’t the most convincing, they were stiff, and the ‘run’ was a bit off... Months later I went over its whole group of animations to make them smoother with stronger poses, and a better sense of weight (specially on the runcycle).
In that sense, my current goal is to get this release DONE before I get the ‘itch’ of remaking everything again, otherwise, you may expect the game to take another year or even more!!
Achievements! The web version of Dinomelt will feature a selection of medals you will be able to unlock on Newgrounds!, It was an interesting process to go through by designing with a limited palette and simplifying the designs of the game to more iconic elements. Only 4 days until Dinomelt’s web launch on Newgrounds!
World III - Fruwz Assets! Going with the latest bits of background and assets design!
Fruwz is a region of the cavern highly distorted by the clay invasion, while part of its underground vegetation remains, it has all been distorted by the clay, creating a bizarre combination of twisted moss-mass (mass-moss?).
Now here’s a thing I hadn’t mentioned in the Tumblrs: I’m working on a videogame proyect called DINOMELT!
A ‘metroidvania’ inspired platformer which follows the quest of a lizard named Gwrep, through a cavern affected by a mysterious clay/plastiline invasion.
The game is currently in development and should have a web release sometime THIS SUMMER (southern hemisphere summer)