Announcing Lunar Lockdown: An All New Online Game by Bytebin
We are delighted to announce our all-new game Lunar Lockdown to the world! Battle hundreds of other players on the moon while collecting energy, upgrading your tank, and building outposts. Hop in to an ongoing King of the Hill match or queue up for a lively team battle!
Lunar Lockdown was initially sketched out two years ago, with development work commencing about a year ago. We have built an all-new online server engine from the ground up using Go, a robust and highly scalable software language. Likewise, our game client is all-new and tightly integrated with the server, allowing for rapid development of new features. It’s built on Unity with portability in mind, so we can quickly build for every platform - including WebGL!
The game and engine are still very much in development. We’re working with placeholder graphics and untested game concepts, but we’re just about ready to start exploring what’s fun and what’s not! The best part of game development is seeing what strikes a chord with players, so we want to get players into the game as soon as possible.
We will be posting updates in the Deepworld forums for now, but you can also be sure to follow the action at our Lunar Lockdown twitter account:
https://twitter.com/lunarlockdown
Alpha playtesting will begin very, very soon, so stay tuned!
















