Reposting the redraw I did of one of my TikToks
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Reposting the redraw I did of one of my TikToks
I was playing psychonauts pictonary with my partner and for it I had to draw everyone from memory (well not HAD to, but I wanted to) and this is how loboto turned out, he looks like a lizard (NOT the og drawing, its a redraw and somehow it looks worse)
couple of psychonauts 2 comics :-D
homage to and redraw of that one p2 storyboard. I love it so much, it's so simple but it conveys his personality so well HEHEHA. I will never get over the though of Loboto knowing what was behind him but Still getting scared at the sight of it. SIR.
And this one.. WHAT DID SHE MEAN BY THIS. I heart you
Loboto skrtches!!! Enjoy his face.
Psychonauts 2 music theory
I am presenting my theory on the music in Psychonauts 2 Music. I have a theory on the music in the soundtrack of Psychonauts 2. The genre of the music that appears in locations, levels, minds, and battles in Psychonauts 2 (and Psychonauts to some soundtracks) pertains to specifically one of three derivations of the character or setting (which can allow us to derive information about characters from the music genre that isn't explicit in the game). To start, the reason I believe this is mostly unique to Psychonauts 2 is the fact that, in the original game, the soundtrack is simply not easily categorized by genre. And, while diverse in sound, all the music in the original game is more or less similar in genre and style. While some soundtracks clearly pertain to the setting it's played in (for example, the campgrounds music, or the extra orchestral music in Gloria's theatre, which can applied in this theory), some soundtracks play more into the feel of the battle or level rather than the potential history or sentimentality of a genre (for example, in the tank battles, Sasha's shooting gallery, or the brain tumbler experiment). This is unlike in Psychonauts 2, where each track can be very easily identifiable in genre, time period, and style. I think music in each level of Psychonauts 2 pertains to the character to which the level belongs in through the character or setting's history, prior exposure to the music genre, or sentimentality towards the music.
I think music in each level of Psychonauts 2 pertains to the character to whom it belongs through: the character or setting's history, prior exposure to the music genre, or sentimentality towards the music genre. Listing through these three ideas:
History: I believe the music present in Loboto's Labyrinth draws inspiration from popular music from the 1940s. Whether Dr. Loboto was interested in the style of music or not, he was probably exposed to the style of music in his past growing, even if this timely music transcended time (he wasn't raised in the 40's, although he probably has). The music present in the Questionable Area is reminiscent of the original Psychonauts' campgrounds music. This doesn't go deep, but this can relate to the facade the Questionable Area was put under as a harmless campground. Character's prior exposure: In the game, I believe a style of music can relate to a highly stylized mental setting (in this context, this mean this mental setting is highly based on an existing setting with a lot of connotations, I will use the casino as an example) if it's fitting, but only if the character has had exposure in the past to the style of music. As an example, Hollis might not have been exactly listening to casino music (for lack of a better term, if not the jazz genre), but you could imagine she's experienced the style in her past if she's ever been in a casino and remembers it. In the game's plot, through her sudden unplanned connection to casinos, this music she has only passingly heard in the past resurges and comes to represent her mental scape without a deep personal connection to the style. The same could be said for Comton. He was probably not actively listening to cheesy gameshow music, but had only experienced it (this is corroborated by the IGN interview on Compton's Cookoff, where the staff said they styled his mind after a 60's game show, because that's what he would have watched growing up) in his past. When Comton's Cookoff became a thing, he used his memory of this style of music to represent Ram it Down.
And lastly, Character Sentimentality: Probably the most important connection. This presence of music within this meaning to characters was also present in the original Psychonauts with certain levels (e.x. Gloria's theatre, Basic braining, Meat Circus). A character has a genre or style of music that is sentimental to themselves, or represent themselves in their mind, and so gets used to represent their mental world. This is present in many levels including Psi King's Sensorium, where you can infer Psi King's past as a music performer from the music. (Fun fact the music in Psi King's Sensorium runs in 4/5!). Sentimentality is also clearly present in Fatherland Follies, where Gristol grows attached to the song he's created and is the soundtrack to his mind. I theorize that the 40's music present in Loboto's labyrinth gets used out of sentimentality. Since the music only fits the theme of his mind semi vaguely, not as strongly as the hospital casino or game show, I believe he is sentimental to the genre from growing up on it.
Post-theory additional information on the application of this theory: this theory can be applied to most soundtracks in Psychonauts 2, but some songs in the game may not have any of these meanings, and can be there just to set the mood. Like in Ford's follicles, or the backstage music in Fatherland Follies, which just sets a "dark, cautious" feel. I also think that you could append these meanings to some of the original Psychonauts soundtrack, but less across the board than Psychonauts, such as in Oleander's themes, the Meat Circus most obviously, and in Milla's Dance party, but I don't find I can derive as much information from the characters from those than from Psychonauts 2. In Psychonauts, for a character like Linda to have the Lungfishopolis music in her level could attest to the fact that it's less applicable or accurate to the original Psychonauts, as a fish she might not have been exposed to a lot of music (what a quote), although in her memory vault she has been seen watching tv. Actually, If Linda's mental world possibly is a mix of her and Oleander's mental scape, it can show that how Oleander at the time viewed himself in the context of Lungfishopolis and his feelings of grandeur.
This theory is important not because "look the music in Psychonauts 2 says something," but specifically, the ability to append where the music comes from for a character could allow you to learn something about the character that isn't explicit in the game, like I did for Loboto's Labyrinth in this post, if you properly infer which of the three meanings the music for a mental world is derived from.
I use this theory to provide evidence in another theory I wrote: Compton Boole Personality theory. PLEASE CHECK IT OUT IT MEANS A LOT TO ME I seriously believe this theory.
Compton Boole Personality Theory:
HERE IT IS. COMPTON BOOLE PERSONALITY THEORY IS HERE AT LAST. I would like to begin with the fact that this theory uses evidence that is pro
Thank you VERY much for reading, I think the beginning made the post come across as potentially boring, I tried to shorten or help that, but the contents of this theory are pretty thrilling to me, especially in the context of Compton Boole personality theory.