The thing I’ve discovered while GMing my first game is that you have the supreme, unquestionable ability to fill your campaign with whatever peak bullshit you’re currently on.
If I want to make an Ishmael expy named Jonah Bartleby and deliver lore about leviathans in the format of excerpts from a semi-comprehensible and dubiously accurate book he is compiling, no one can stop me!
If I want to make a quest giver who is a blatant Queequeg expy (who is of course married to Jonah and happily retired with him to a cottage on a tropical beach) NO ONE CAN STOP ME!
If I want to base every pirate on that island off of my favorite obscure history blorbos, who will stand in my way? Half the time, I don’t even need to change their names! If I want to play out out my Robert Culliford/Captain Kidd messy bisexual historical fanfic via my NPCs, they all gotta come along for the ride.
And the craziest thing of all is that my players actually like it!?!?!?!?
Granted I’ve given them plenty of autonomy when it comes to world building and creation of NPCs (they’ve come up with some of my favorites). The GM/player relationship is a two-way street.
But if I’d known that they’d just let me do this, I’d have started GMing a long time ago!!!















