Lost Kingdoms II was out today in 2003. Set 200 years after the original, Tara Grimface, a member of a guild of thieves, is now an outcast.
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Lost Kingdoms II was out today in 2003. Set 200 years after the original, Tara Grimface, a member of a guild of thieves, is now an outcast.
INSCRYPTION card based horror coming to Linux
INSCRYPTION card-based roguelike game to get support for Linux and Mac, after Windows PC. Thanks to details from indie developer Daniel Mullins. Which is available tomorrow on Steam, GOG, and Humble Store. The eccentric indie developer Daniel Mullins (Pony Island, The Hex) announce the new arrival. Due to be a terrifying card deck building roguelike called INSCRYPTION. Due to release tomorrow, October 19 on Windows PC. Pre-orders for this cursed card game are open. In addition to a playable demo to download for Windows PC via Proton. However, it seems INSCRYPTION is also going to get a Linux release. According to an email reply from developer Daniel Mullins. Simply stating:
Yeah I think a Linux port is in the cards.
While this is good news for Linux, "some pretty bad Mac / Linux specific issues came up." What this translates into is not a day one release for INSCRYPTION. However, "shouldn't be too bad to fix once I can focus on them when the dust settles". This obviously means a post launch release for Linux. Since the Unity 3D issues come up too close to launch.
INSCRYPTION | Developer Overview
INSCRYPTION is a dark and disturbing card game. One that also mixes deck building, roguelike, and escape game puzzles. Along with a psychological horror in a bloody odyssey not to be put in everyone's hands. At the mercy of a sadistic stranger named Leshy, the player must escape from an old hut full of traps. Doing so by making his own cards: crafts, surgery, self-harm ... all means are good to develop his powers. Not to mention pierce the many secrets of this mystical place and its ruthless owner.
How to play the Linux Beta:
To play the Mac/Linux beta, right-click Inscryption in Steam, then select Properties. Find the Betas tab and enter the code “mealwormsigil”.
Once you're in...
Please report any bugs via the in-game bug report feature (doing so by pressing F11)!
The night is long, and you have nowhere to go. So why not play an INSCRYPTION hand or two? What, is your name on this card? You must be dreaming, my good boy, these cards have nothing more to say than. They have nothing more to say, that's all. INSCRYPTION card-based roguelike game will release tomorrow. Due to be available on Steam, GOG, and Humble Store. Regularly priced at $19.99 USD, there is a 10% pre-order discount. Releasing on Windows PC, but a Linux and Mac build are on the way.
Veja a publicação completa em Deep Sky Derelicts: Nova DLC anunciada por Lucas Votto - Married Games Primeiramente, a Station Life é a segunda expansão para os Deep Sky Derelicts, focando em transformar a estação, seu limpador e seu refúgio, em uma operação versátil de limpeza. A estação revisada apresenta novas possibilidades para aprimorar e personalizar sua equipe, encontros desafiadores e eventos programados que envolvem outros moradores da estação e contratos de […] Não perca novidade fresquinha Deep Sky Derelicts: Nova DLC anunciada por Lucas Votto - Married Games Veja o post completo em: https://marriedgames.com.br/noticias/deep-sky-derelicts-nova-dlc-anunciada/
Apresentando profundidade, jogabilidade digital integrada e combate tático inovador O post O open Beta do Mythgard chegou! apareceu primeiro em Married Games . Veja o post completo em: https://marriedgames.com.br/noticias/o-open-beta-do-mythgard-chegou/
One of the great things about conventions is that I run into people I would never meet anywhere else. Sometimes I'm on a panel with them, so...
A free RPG! Who doesn’t love a free RPG?
A Serious Look At Card Based Design
Advertise here with BSA Cards. You may be unfamiliar with the term, but you’re no doubt familiar with the concept. Cards are ubiquitous in web design these days, and the trend seems to be catching on. In fact, the revered web trinity of Google, Twitter, and Facebook are all doing it, so it must be worth at least a cursory look. But, because we don’t like to do shallow here, let’s dive straight in. What are Cards? Simply answered, cards are packages of interactive information, usually presented in the shape of a rectangle. Just like credit cards or baseball cards, web cards provide quick and related information in a condensed format. The hallmark of all cards is interactivity. Not only do they provide information, but they politely demand engagement. Cards commonly include like buttons or ways to post to social media. What Cards Are Not Because the term “card-based” is in its infancy, there’s a lot of haze and confusion about what is and isn’t a card. Adding to the trail of uncertainty is the fact that not everyone calls it a card. A card is also known as a tile, a module, or a portrait, just to name a few. Sometimes, it’s easier to define something but ruling out what it is not. A card isn’t strictly a design. You can’t simply have a page, draw boxes on it, and call each box a card. Well, you could, but it wouldn’t fit the definition posited in this article. Instead, a card must have functionality, be self-contained, and possibly flippable. Now’s an appropriate time to bring Dr. Phil into this. He famously said that no matter how flat you make a pancake, it still has two sides. That’s the way to view cards– they should have two sides. It may not be that the cards have an animated flip, but rather each card presents an overview of information and gives you the option for further involvement. A card is not just one piece of information, always embedded is the invitation to do more. Following this definition, a card can’t just be pretty; it must be useful. Why Should You Use Cards? Cards can be used in a variety of ways to satisfy specific functions. Here are the main reasons to introduce cards into your design: Cards grab attention. They’re an exciting alternative to overly gratuitous text. Cards are responsive. Designing for mobile browsers is a necessity, and cards are great for responsive design. Cards are digestible. Because of their limited space, cards can’t really say much. But that’s a good thing! Readers who want more can click to get it. Cards are shareable. Cards enable users to quickly and easily share bursts of content across social, mobile, and email platforms. How Should You Use Cards? The main point of cards is to interact with the user and prompt that user to action. The type of action will vary, depending on the relationship you’d like to foster with your site visitors. To answer this question for your own site, put on your UI/UX hat, and think of how you’d like to interact with your visitors and how they’d like to interact with you. Let’s take a look at 4 major players who use cards. There’s some powerful takeaways from each. Facebook The feed on Facebook is card-based. Each card features content, a way to like, share, and add comments. It also adds in social proof. You can see how many others liked, shared, or commented, which may influence your engagement. Quietly tucked out of the way is a drop menu that gives you the options to hide, unfollow, and report spam. The Takeaway: Clearly, Facebook is prompting users to positively engage and to stay connected. They don’t want you to think about unfollowing or hiding certain cards from your feed. You can use cards in much the same way–set cards up to encourage positive interaction. Google Now We already know that Google is a champion of card-based design. Many apps in its infrastructure already feature cards, such as Gmail Promotions and Google Glass. Google Now takes it one step further by being completely card-based. This offering is a virtual personal assistant who reminds you of friends’ birthdays, checks local traffic and weather, tells you what to watch on tv. The Takeaway: Most cards require action, such as snooze, view email, wish happy birthday. Implementing a call-to-action at the bottom of your card can improve visitor engagement because you’re guiding them down a path of action. Pinterest You knew it was coming! Pinterest features one of the most popular card-based designs ever. It’s spurred quite a few imitators. Pinterest is a visual pinboard that allows users to pin, or add, images onto virtual boards. Hovering over a card gives users the option to pin it, send it, like it, or edit it (if it’s already saved to your pin board). Clicking the pin gives you more options, including the ability to visit the website of the image. The Takeaway: Hover options are great way to solicit action without obscuring the card’s image. Twitter Twitter cards are tweets with rich media attached to them. The media could be a photo, a collection of four photos, a video, or an audio, just to name a few. These visual cards attract attention in an endless sea of texts and #hashtags. The Takeaway: Front and center, Twitter encourages replies, retweets, and favoriting but, similar to Facebook, it obscures the negative actions, such as mute and block. Similarly, in your card design, focus primarily on what you’d like people to do most. 6 Great Examples of Card-Based Design Now that you’ve seen how titans of industry use cards in their designs, it’s time to look at how everyday designers like me and you incorporate cards into their work. Roman Shkolny’s imagined mail client interface uses cards to visually catalog emails. In this example, emails can be stacked into conversations. Hovers allow color tagging, reply, forward, delete, and more options. Move Product by Barthelemy Chalvet features highly animated cards that can be selected, deleted, or saved for later viewing. Pop-up cards provide further prompts for the user. Coke’s Ahh.com campaign features a bevy of card, some rectangular, but most square, some animated but most stationary. As you click each card, it flips over to provide two calls-to-action: add to playlist or play this now. Popular designer hangout, Dribble, features a card-based design. The cards provide insight on how many viewers clicked a card, how many liked it, and how many comments are listed. When users hover over the card, a brief summary of the image is shows, as well as the upload date. Silktricky is one of my favorite card-based designs because it’s just plain fun. Interacting with the cards and watching them respond to your selections makes the whole design feel intuitive. Vox gets into the card game with a what they refer to as card stacks. Akin to slide-shows, card stacks provide a comprehensive amount of information about a particular subject. Each individual card is dedicated to answer one particular aspect of the subject. Cards are shareable and, because of their truncated size, are also easily consumable. Conclusion Cards are the perfect way to make your design glanceable, user-friendly, and responsive. They definitely deserve your consideration. Now that you’ve been acquainted with card-based design, will you be implementing it into your design? http://dlvr.it/5ylZTJ www.regulardomainname.com