Decoration and furnishing for dungeon
Decoration and furnishing for dungeon
This month, we focus on adding enemy ability and decorating generated dungeon. As Cogmind’s author mentioned, most traditional roguelike has pretty barren environment. In our game, Umbraseal, we use two process to make dungeon more interesting:
Decoration for building structure
Placing furnishing by area
For decorating building structure, we define stage theme config by Tilededitor. Currently,…
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