So how would the powers differ from the original universe? I’m assuming Mau Abyss would participate more in de-akumatizing the villian but I want to hear what you’ve done. I really like your gambit AU :)
To make it more interesting, I made so everyone too can eventually unlock more powers and alternative uses as they go too. Specifics changes from character to character and their style. :]
But about Mau Abyss and Akumas.
During deakumatization, getting rid of the Akuma is his job. Destroying magical objects is a perk of the cat miraculous so he's able to destroy the butterfly without any effort as long as he's as he's close in strength to the Butterfly holder. It also means he can break things like lucky charms and render them useless. There are other ways to deal with akumas, but he's the first and most reliable way they found. No insect is harmed as Akumas are 100% magical here.
Because of that, Akumas also have the little quirk where they will vanish if the emotion they feed on is gone. So in cases the victim breaks the conextion itself, it will be gone without having to be destroyed!
I did it this way because it opens opportunities to shenanigans and them being able to deal with akumas individually. Or, yk. Certain things happening without needing to erase the timeline every time.
Other sillier updates from the older post:
Weapons can be changed as long the core object still there. Child holders are simply nerfed and aren't strong enough to do much beyond splitting them in 2 or changing size. But they get creative with it tho. I really like the Rooser's pen, it's used both as a darts in its normal size, and as a big fountain pen, used as a sword/plolearm.
Suits are able to be changed anytime. There's a few special occasion, one-off, suits for fun. BUT, not completly RIP to powerups. Rare occasions. If they transform with a foreign object, it will be dragged into the transformation with it.
"Define foreign object" Exemple: In my little script for Timebreaker, when they get dragged into the fight, Nathaniel is wearing skates. The magic isn't sure if it should vanish them, so Crimson gets his own pair of skates enhanced for this occasion. Alix will intentionally do this a bunch too. But general rule: If it can't be qualified as "outfit", or the holder doesn't intend getting rid of it, then it's part of the suit now.
They will abuse this oversight of what the magic gets or not rid to deal with certain things. Frozer with ice skates for exemple. But sometimes is purely "wouldn't It be fun if" scenarios, nothing ground breaking. It's no astro suits.
Them having to leave some of their stuff behind, to not waste time and energy transforming it too, reminds me of Amazing Spiderman where Peter keeps leaving his shoes on random rooftops because he can't use shoes with the suit kaksksk
i love ur lets go karaoke art!! just curious, have you read Onna no Sonno no Hoshi (hoshi of the girls’ garden) by the same mangaka?? it so good as well :3c
yessss!!!!!!! i love onna hoshi omgggggg
i really wish it was published in english i would recommend it to everyone i know it's just so enjoyable. one of those reads that'll always put you in a good mood yknow
the tears that streamed down my face the first time reading the photoshop chapter bro i was laughing soooo hard
Man Alya gives me Carmen Sandiego vibes, please tell me she has an arc of unmasking Hawkmoth or smth
She's so Carmen Sandiego yessss.
Gambit Alya is a bit of an impartial party because she believes truth always comes first, therefore she's curious about both the heroes and the villains identities and that they should both be known. But she's definetly working 10x harder in busting the butterfly holder behind the scenes because fuck them.
At first her big deal is discecting akumas and how they work because it's something nobody, not even Nath and Marc, know. And she DOES, she's the first one to do a public awknowlegent that akumas feed on negative emotions with evidence to back it up. But after that (and both Anansi and Sapotis), it's full on butterfly hunting season.
what would you say might be different in terms of personality for nath and marc in your gambit au compared to canon and/or the fandom perception of canon ?? (sorry if you've already answered an ask similar to this)
I like joking that everyone is a slightly worse version of themselves in the AU.
But Nathaniel and Marc, specifically, are me interpreting and exageraring traits they shown through the show so they can have more stage presence + consequences of protagonism (to make good traits pop more if you want to get technical). Marcaniel both get a massive confidence and independence boost because of the thrill of superhero life, which gets them to be more proactive. It's that first domino that will change everything else.
I got around 5 episode of them with speaking roles to work with, I'm milking everything I can.
About fandom depictions. I see many people only giving Marc bad personality traits that can be spun into cute and good intentioned (shy, clumsy, yk, Boyfailure). They're also here, it just isn't enough for me to enjoy writing him long term. So I'm having fun with his brand of "I'm the only rational one here" superiority he thinks he has over other people. He's a show off if given the chance, he's a people pleaser and shoves his own wants aside because he's afraid of disappointing people, even if it's bad people, it also means he often fantasises about being more selfish and snarky when left alone.
I also try to avoid making him Marinette 2. It's a very easy pit to fall into because they share similarities (since Marcaniel, in the show, is essencially set up to reflect aspects of adrianette).
Gambit Nath is very on par with one of his popular characterizations for saga 1, tho. Bunch of issues, emotionally distant, blunt, sarcastic, but still a good person despite everything. I'm not doing anything new.
I love the themes of putting yourself first and being selfish isn't inherently bad, and being vulnerable isn't a sign of weakness. How they have one figured out but not the other. So everything goes to fit these 2 personal themes across the AU.
They get closer to their s6 personalities as the story progresses because I think it still the natural evolution of their personalities, even with AU events. It will simply takes some time :]
hihihi i just wanted to say that i absolutely ADORE your miraculous gambit au, i literally jave not stopped thinking about it since that mau abyss comic dropped its so good its so good ITS SO GOOD AARARGAHRG
anyways i had a couple questions for u regarding it :3
1. how comfortable are you with people drawing fanart/writing fanfics about your au??
2. your comic style and layout is sooo tasty and i was wondering if u had any tips for panel layout and stuff??? i've tried writing comics before and they always feel so....... idk blocky? stiff? but urs always flow so smoothly 🙏
3. any ideas or concepts or anything regarding other characters or miraculous that wouldn't be too spoilery?? gnawing at the bars of my enclosure
and ermm that's all :] feel free to ignore any of these and i hope you have a FANTASTIC day week month year etc <3
WOOO, first of all Thanks Levi. Welcome aboard. This will be a longer post so strap in. :)
1. Fics and fanart.
Very fine with fics and fanart! Dig at them, they're rly funny to mess around. It's also not like I can stop anyone kkekd.
2. Layouts.
Need to disclose, except for that one 3 page I did as testing, this is the only comic I've ever made. Not an expert, have no proper experience, this was just the way I approached it. So don't take any advice as absolute truth. X|
Observe. I have a Pinterest and Instagram folders with pages I find interesting, picked up comics just to see how they dealt with certain things, wrote down what I liked and what I should try doing, even from other media. I didn't even do anything crazy with the layouts and references I gathered in the end, but having a visual repertoire is GREAT and you should always strive to have more. You need to see all the creative and wacky ways other artists draw pages to understand what are the limits, what looks nice and what doesn't. Yk?
At the end is just, study the medium you're working on. I searched things as my questions/problems came up so I don't have a set list of what I looked up, but Scott Mcloud's books were a great "a bit of everything" read about them with a bunch of visual examples (and very varied layouts). Learning about panel flow is essential. And while comic making is a skill on its own, you can definitely turn to filmmaking, animation and photography rules to learn extra, like staging scenes, if wanted.
Personal preferences stuff:
I find having an ugly base better than nothing. I made UGLYYY thumbnails of all pages, on paper with a pen, just to get the ideas out; Then, I began thumbnailing on the pc, doing all changes to what I disliked on the original thumbnails. Having to go through 2 rounds of thumbnails helped out on what to cut out, what pages to merge, which actions are redundant, useless info, conjoining dialogues, etc, since I wasn't just drawing on top of them but redrawing everything and having to pick what to keep.
I avoid making panels a perfect square, unless I: A. Have a stylistic reason to, such as evoke a feeling like stability, rigidity, etc. B. I literally can't avoid it. I'm not experienced enough to know why I think it looks better this time. To me, it's just that I'm used to the 16:9 ratio bc of animation, so a square looks odd for framing. It's also much harder to compose a square scene.
Plan with the text. Please god, plan with the text already in the canvas. Speech bubble text are lot bigger or a lot smaller than you'll guess by looking at the script, put them in early if you can to compose the page with it. The art needs to work with the text, or it will look odd (also learning more about the bubbles and lettering will do wonders at making a comic look more polished, I like Bad Ink Studios content on it, it's a fun rabbit hole, but there are a lot of other info online.)
3. Other characters or miraculous
I'm slowly making my way through deciding what I want for the other characters. But some rapid-fire considerations would be:
The holders are half the same, half different people. Given Nathaniel being an introvert with a small trust circle, and Marc having his own friend circle. I'm slowly making my way on planing some posts for other holders right now :)
Besides Marcaniel. Alix, Alya and Chloe are the next ones who get constant attention on the au. Alix fufills the best friend role, so she gets a lot more relevance and involvement naturally. Alya because she's one of the few civilians actively engaging on miraculous business. Chloe because she's Chloe, because Queen Bee will make her life everyone's problem constantly. It's also cool seeing their characters through the eyes of someone who isn't Marinette, their roles would change a lot.
Also, Marc not being from the miracleclass and having so little content about him makes it so his side of the pov is filled with secondary characters I decided are in his life now now, which includes s6 introductions and ocs. Great day for the barely important secondary character fans out there (me.)
There are new akumas and some reimagined old ones.
For now this is it, but always up to talking more about more specific stuff if it doesn't lead to spoiler of near future posts >:]
Other than Abyss, were there other people or heroes had a thing for Crimson? (Like during or before Abyss developed his feelings for him)
Yes, but.
It's hard matchmaking Crimson with other people because I just can't see them being into him, both superficially (nice boy superhero) and personally (a wreck). He's forever stuck on that category of "he's cute!" that most teens aren't openly crazy about. It's like, your least favorite boyband member.
Ok. The yes, but.
Yes, I have a silly idea of what would be an episodic crush. But, I'm pretty sure no one would hear me out if I don't come with concepts. I'm working on the script so I don't want to spoil it yet because it might come out at some point :]
What have you changed of the canon power system for the miraculous gambit au? Curious since you mentioned something about the goat's power
I changed it a bittt. I revamped the miraculous systems for fun building off what the show handed us. Overall, I use the canon powers as a starting point.
It is... very Shonen anime. They all are given the name of 1 power by the Kwami, like Cataclysm or Lucky charm, when they meet (which can change from person to person) like normal. But then it has more focus on learning their perks and coming up with new powers. While in the show they skip over the learning/expanding aspect.
The goat miraculous is a special case because I let the ladybug miraculous have an intentional creation ability called Makeshift later on (building onto Marinette creating magical charms in s4). Then, having both genesis and makeshift felt like wasting the goat. So I changed genesis to Transmute. Transmute covers what Lucky Charm and Makeshift don't, which is changing things that already exist. Marinette mainly uses it as an environmental, terrain change, but it can also affect objects and plp if used right. Through passion, things change :)
This is mainly for writing reasons, Transmute just opens up cool scenarios because there's isn't a power that messes with the world like that in the plot and it doesn't fight for relevance with the ladybug powers.
Here's a few other things! There's no powerups or guardian specific powers; Miraculous have their own specialized perks and passive abilities. Dictated by age, mastery and the Miraculous itself (That means adult holders are fucking units). It ranges from things like flight/enhanced senses, to specific shit they will only find out by accident; they also have specialized cons. They're based on what their perks are.
This all stems from me being pissed off that the show has some cool concepts and haven't came back to them. Chat Noir used to have night vision, only Ladybug and Shadowmoth having extra/powered up abilities (magical charm/mega akumas), just now in s6 we got Miraculous Chat Noir, etc.
Also, yes, it means the holders get stronger as they go, even if they're already kinda busted. The main story is not meant to last a full school year KAKAKAKSKS.
Tldr: I made them into a rpg trait system, with a side of rule descovery.