SHAFT, stop using the same CG render of a soul gem in STILL FRAMES. We’ve seen in episode 6 that a hand-drawn soul gem looks drop dead gorgeous. Why do you use this model that has some clear clipping going on?
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SHAFT, stop using the same CG render of a soul gem in STILL FRAMES. We’ve seen in episode 6 that a hand-drawn soul gem looks drop dead gorgeous. Why do you use this model that has some clear clipping going on?
Again with the poor 3D mapping of a flat texture? Come on, it sticks out like a sore thumb.