Videogames as Religion: Chain World
Just a bit late for this week's article, but this was one of the most fascinating ideas I've come across recently.
One of the greatest things I enjoy about video games is the potential to be portrayed as an art-form, taking players on wildly creative and emotional adventures (flOw, Amnesia, and more recently- Journey). At the 2011 Game Design Challenge, the theme of the challenge was Bigger than Jesus: games as religion. Jason Rohrer released Chain World, a modification of the popular game Minecraft (an indie sandbox which allows the user to build their own world from scratch). The catch? There would only be one available copy in the world at one time, housed in a USB flash drive that would be physically distributed between players. Several other rules were also included for participating players:
Run Chain World via one of the included “run_ChainWorld” launchers.
Start a single-player game and pick “Chain World”.
Play until you die exactly once.
3a. Erecting wooden signs with text is forbidden
3b. Suicide is permissible.
Immediately after dying and respawning, quit to the menu.
Exit the game and wait for your launcher to automatically copy Chain World back to the USB stick.
Pass the USB stick to someone else who expresses interest.
Never discuss what you saw or did in Chain World with anyone.
Rohrer's vision was for participants to perceive the works of previous players as creations of gods- "We become like gods to those who come after us". Conceptually this seems like an innovative way for each player to have a unique experience, possibly dependent on the actions of their predecessors. Parallels between evolving religions and the shaping of the game cycle between players could definitely be made. However, reality often subverts reality- in this case, controversy arose when the first recipient of the game, Jia Ji decided to auction off the rights to play. Furthermore, while Ji admits to have sent the drive to the auction winner, potentially contradicting videos claim otherwise. The evolution of the rules of the game (and rules in reality), the backlash of the public to Ji's actions, and the pure concept of the game itself mimic many religious events throughout history. I would love to have a crack at Chain World and see what others have made of the game!
Chain World: (http://chainworld.swio.ws/)
Wired [Chain World Video Game Was Supposed to be a Religion- Not a Holy War]: (http://www.wired.com/magazine/2011/07/mf_chainworld)
Rock, Paper, Shotgun [The Cult of Minecraft: Chain World]: (http://www.rockpapershotgun.com/2011/03/15/the-cult-of-minecraft-chain-world/)